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The Dungeon Master or The Rules: why would you play in a RPG campaign?
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<blockquote data-quote="howandwhy99" data-source="post: 4606813" data-attributes="member: 3192"><p>I may do it out of respect or to hang out with my group of friends, but it really comes down to why I dislike the system. Is it a simple distaste of a paired simulated world? Or is it really endemic to the ruleset being a failure to properly convey the roles involved? </p><p></p><p>If it were number one, I could probably look past it as I do a lot of fantasy pastiche. If it were number two, I would question the Ref and try and find out if he had changed anything. Any system can be fixed by someone who knows the reality of the roleplaying selected. However, a great deal of knowledge about how to run a specific kind of roleplaying doesn't mean a person may not be making a mistake. If I had previous experience with the system, I'd try and point out the mistake of choosing such an ill designed game. If we had differences of opinions on why it was good or bad, then I generally wouldn't play. I would play with an open mind to learn if the Ref had changed anything or if I had never actually played the game before, but after making another assessment I would leave a bad game and rejoin the our group when it did something different.</p><p></p><p>I know I get a little complicated explaining things, IME plenty of people sit out whole games or campaigns because they don't like the system and that's okay.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 4606813, member: 3192"] I may do it out of respect or to hang out with my group of friends, but it really comes down to why I dislike the system. Is it a simple distaste of a paired simulated world? Or is it really endemic to the ruleset being a failure to properly convey the roles involved? If it were number one, I could probably look past it as I do a lot of fantasy pastiche. If it were number two, I would question the Ref and try and find out if he had changed anything. Any system can be fixed by someone who knows the reality of the roleplaying selected. However, a great deal of knowledge about how to run a specific kind of roleplaying doesn't mean a person may not be making a mistake. If I had previous experience with the system, I'd try and point out the mistake of choosing such an ill designed game. If we had differences of opinions on why it was good or bad, then I generally wouldn't play. I would play with an open mind to learn if the Ref had changed anything or if I had never actually played the game before, but after making another assessment I would leave a bad game and rejoin the our group when it did something different. I know I get a little complicated explaining things, IME plenty of people sit out whole games or campaigns because they don't like the system and that's okay. [/QUOTE]
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