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The Dungeon Masters' Foundation Mk.II
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<blockquote data-quote="LilMissKittyn" data-source="post: 1971110" data-attributes="member: 27216"><p>Straight off, know that I've never DMed, but I think I can give you some advice on how to deal with the people.</p><p></p><p>Some advice on your rules:</p><p>1. Meta game penalty increased to 1000 Xp or 1 level per offense!!</p><p>This may work, but it may just create more demands and contention. You've got to be careful. </p><p>If they ignore the penalty, you might even resort to public humiliation. But be careful, because this can get you in a lot of trouble if not done with....how do I say this..? Tact.</p><p></p><p>3. Outline at the beginning of the session that NOONE should tell the DM how to run a encounter</p><p>This is....risky, at best. Again, it will get people angry. In addition, everyone is wrong sometimes, but you should explain to them that it's your campaign, you've outlined it and spent hours on it, and ask them to think twice before they object. Just be wary of over-controlling, it just worsens the problem. </p><p></p><p>4. More closely enforce the "table the argument" till the end of the session...</p><p>Another very legitimate possibilty, but you'd have to outline several penalties to enforce this....</p><p></p><p>Some other ideas I came up with:</p><p>1) Talk to the players. After all, it's a really good game, but it's still just a game, and they shouldn't second-guess everything you do. They may not even realize they're doing it. </p><p></p><p>2) Find a player within the group that you might be close to. Get them to "infiltrate the system," so to speak. Have them spread a few words in your favor, talk to individuals, whatever it takes.</p><p></p><p>3) What's your playing enviroment like? There may be some factors involved, such as space or temperature, that is easily fixed.</p><p></p><p>4) Do your players know the rules as well as you? Maybe suggest that they go back through the handbook again. They might even go out and buy their own DMG if they REALLY want to know what's going on, and THEN have them look up the rule before they challenge you. Your justification for this would be that you don't want to interrupt valuable gameplay.</p><p></p><p>5) Are there IRL problems between two or more players in the group? You might try to prod them to resolve this issues, if there are. If they can't be resolved, see if you can get one of them to graciously step out of the campaign. Space is a good thing.</p><p></p><p>6) You could also set up a system, such as "you get this many protests in a game play session" or something similar. Set limits.</p><p></p><p>7) If all else fails, take extreme measures. Kill their characters. Kick them out of the group if you have to (it sounds like you have a fairly good-sized group, so you could frame it in the terms of "well, we could just keep going without you." It sounds like if it keeps going as it is now, the group will eventually disband anyways. Or you could just threaten to find another group, unless there's some big interpersonal relationships involved within the scheme.</p><p></p><p>I'll save the technical stuff for someone with more gameplay experience. I hope these suggestions help. Good luck.</p></blockquote><p></p>
[QUOTE="LilMissKittyn, post: 1971110, member: 27216"] Straight off, know that I've never DMed, but I think I can give you some advice on how to deal with the people. Some advice on your rules: 1. Meta game penalty increased to 1000 Xp or 1 level per offense!! This may work, but it may just create more demands and contention. You've got to be careful. If they ignore the penalty, you might even resort to public humiliation. But be careful, because this can get you in a lot of trouble if not done with....how do I say this..? Tact. 3. Outline at the beginning of the session that NOONE should tell the DM how to run a encounter This is....risky, at best. Again, it will get people angry. In addition, everyone is wrong sometimes, but you should explain to them that it's your campaign, you've outlined it and spent hours on it, and ask them to think twice before they object. Just be wary of over-controlling, it just worsens the problem. 4. More closely enforce the "table the argument" till the end of the session... Another very legitimate possibilty, but you'd have to outline several penalties to enforce this.... Some other ideas I came up with: 1) Talk to the players. After all, it's a really good game, but it's still just a game, and they shouldn't second-guess everything you do. They may not even realize they're doing it. 2) Find a player within the group that you might be close to. Get them to "infiltrate the system," so to speak. Have them spread a few words in your favor, talk to individuals, whatever it takes. 3) What's your playing enviroment like? There may be some factors involved, such as space or temperature, that is easily fixed. 4) Do your players know the rules as well as you? Maybe suggest that they go back through the handbook again. They might even go out and buy their own DMG if they REALLY want to know what's going on, and THEN have them look up the rule before they challenge you. Your justification for this would be that you don't want to interrupt valuable gameplay. 5) Are there IRL problems between two or more players in the group? You might try to prod them to resolve this issues, if there are. If they can't be resolved, see if you can get one of them to graciously step out of the campaign. Space is a good thing. 6) You could also set up a system, such as "you get this many protests in a game play session" or something similar. Set limits. 7) If all else fails, take extreme measures. Kill their characters. Kick them out of the group if you have to (it sounds like you have a fairly good-sized group, so you could frame it in the terms of "well, we could just keep going without you." It sounds like if it keeps going as it is now, the group will eventually disband anyways. Or you could just threaten to find another group, unless there's some big interpersonal relationships involved within the scheme. I'll save the technical stuff for someone with more gameplay experience. I hope these suggestions help. Good luck. [/QUOTE]
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