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The Dungeon Masters' Foundation Mk.II
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<blockquote data-quote="Mordmorgan the Mad" data-source="post: 1972020" data-attributes="member: 27199"><p>Something I didn't think of yesterday: You may want to start a new campaign. One in which the OOC rules will be enforced. Take Nightcloak's suggestion and create a list of rules and give each player one. (This'll sound silly, but...) Make sure they read the rules, and make sure you see them do it.</p><p></p><p>I like to have each player make a binder that contains:</p><p>1. List of the Current House Rules and the OOC Rules (includes stuff on Metagaming)</p><p>2. Character Sheet and Notes (illustration optional)</p><p>3. Character History (both before the character became an adventurer and the character's journal/views on what's happened since that time)</p><p>4. A small folder containing DM notes on the character (I keep these folders at my house and remove this section before play. I also tend to at least skim over this part about an hour before the dice roll).</p><p></p><p>Creating a new campaign will sort of "reboot" everything and let them know that things have changed.</p><p></p><p>Basic Rules (at least the ones that really work for me):</p><p>1. No rules arguements during play.</p><p> -All rules disputes will be handled after the session is over and one-on-one with the DM.</p><p>2. No swearing, threats, or generally bad OOC behavior at the table.</p><p> -If you wouldn't say it infront of your kids, don't say it.</p><p>3. Everyone speaks in turn</p><p> -Go clockwise around the table, starting with the DM, and state actions, ask questions, etc. (I don't use this much in my games, since my groups are no more than 3 people, but in larger groups I've found it's remarkably useful)</p><p></p><p>Hope this helps</p></blockquote><p></p>
[QUOTE="Mordmorgan the Mad, post: 1972020, member: 27199"] Something I didn't think of yesterday: You may want to start a new campaign. One in which the OOC rules will be enforced. Take Nightcloak's suggestion and create a list of rules and give each player one. (This'll sound silly, but...) Make sure they read the rules, and make sure you see them do it. I like to have each player make a binder that contains: 1. List of the Current House Rules and the OOC Rules (includes stuff on Metagaming) 2. Character Sheet and Notes (illustration optional) 3. Character History (both before the character became an adventurer and the character's journal/views on what's happened since that time) 4. A small folder containing DM notes on the character (I keep these folders at my house and remove this section before play. I also tend to at least skim over this part about an hour before the dice roll). Creating a new campaign will sort of "reboot" everything and let them know that things have changed. Basic Rules (at least the ones that really work for me): 1. No rules arguements during play. -All rules disputes will be handled after the session is over and one-on-one with the DM. 2. No swearing, threats, or generally bad OOC behavior at the table. -If you wouldn't say it infront of your kids, don't say it. 3. Everyone speaks in turn -Go clockwise around the table, starting with the DM, and state actions, ask questions, etc. (I don't use this much in my games, since my groups are no more than 3 people, but in larger groups I've found it's remarkably useful) Hope this helps [/QUOTE]
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