Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
The Dungeon Masters' Foundation Mk.II
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Darkness" data-source="post: 1974267" data-attributes="member: 13"><p>I disagree with the very concept.</p><p>If a DM "needs" a PC of his own to stay interested, he shouldn't be DMing in the first place.</p><p></p><p>In a perfect world, that is. In reality, sometimes a group has nobody who's both willing and able to DM and so someone who'd rather play has to DM.[sblock]Tangent: Personally, I've never run into the problem, given that I want to entertain people (thus, DM) rather than play, while almost all role-players I've met IRL much prefer playing. When I play, I tend toward support roles (tactical advisor, sniper, party leader if nobody else is, etc.).</p><p>The thought of a DMPC never occurred to me until I heard other people talk about it some years ago.[/sblock] If this person's desire to play is very great and they want a DMPC so they can play too, this can be a quandary: <ul> <li data-xf-list-type="ul">1. Not allowing them a DMPC can be detrimental to the game. (Bored/frustrated DM = less good DM.)</li> <li data-xf-list-type="ul">2. Allowing them a DMPC can be detrimental to the game. (Due to a conflict of interests.)</li> </ul><p>It's best if this problem can be solved indirectly, e.g., by rotating the DM position, or if the involuntary DM can find the good things about DMing. Only if that's not viable should a DMPC even be considered (IMNSHO, YMMV, etc.). Also, getting someone else to DM who's not quite as suitable can be a good option instead, as necessary splitting of the DM's attention between DMing and running his PCs will more often than not impact his DMing ability anyway.</p><p></p><p>So... If one is necessary, how does one go about running a DMPC without a conflict of interests?</p><p>IMO, when you create a DMPC, you should go in <em>expecting</em> to sacrifice this character's life for the well-being of the PCs. And then do exactly that, should it become necessary. Play a martyr. Or someone madly (and preferably secretly and hopelessly, to prevent intra-party conflicts involving the DMPC) in love with another PC. Or a suicidal person. Whoever this character is, he must be absolutely ready to die for the party at a moment's notice.</p><p>Sounds harsh? Only if you don't like a challenge. Being a (reasonably) impartial DM is more important than personal gratification. Also, the PCs are the stars. The DM's character shouldn't overshadow them and going in with the right attitude (see above) kinda takes care of that problem.</p><p>Besides, if you're a role-player, a suicidal/fanatically loyal character is just one role among many. The certainty of death is also very liberating. If you're going to die anyway, you have nothing to lose, right? So play your character to the hilt. And if you've done a good job, the PCs just might get you <em>raised</em> when you die to protect them. Even if they can't (no money, no body, etc.), they'll remember your character. And that's what counts, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Darkness, post: 1974267, member: 13"] I disagree with the very concept. If a DM "needs" a PC of his own to stay interested, he shouldn't be DMing in the first place. In a perfect world, that is. In reality, sometimes a group has nobody who's both willing and able to DM and so someone who'd rather play has to DM.[sblock]Tangent: Personally, I've never run into the problem, given that I want to entertain people (thus, DM) rather than play, while almost all role-players I've met IRL much prefer playing. When I play, I tend toward support roles (tactical advisor, sniper, party leader if nobody else is, etc.). The thought of a DMPC never occurred to me until I heard other people talk about it some years ago.[/sblock] If this person's desire to play is very great and they want a DMPC so they can play too, this can be a quandary:[list][*]1. Not allowing them a DMPC can be detrimental to the game. (Bored/frustrated DM = less good DM.)[*]2. Allowing them a DMPC can be detrimental to the game. (Due to a conflict of interests.)[/list] It's best if this problem can be solved indirectly, e.g., by rotating the DM position, or if the involuntary DM can find the good things about DMing. Only if that's not viable should a DMPC even be considered (IMNSHO, YMMV, etc.). Also, getting someone else to DM who's not quite as suitable can be a good option instead, as necessary splitting of the DM's attention between DMing and running his PCs will more often than not impact his DMing ability anyway. So... If one is necessary, how does one go about running a DMPC without a conflict of interests? IMO, when you create a DMPC, you should go in [i]expecting[/i] to sacrifice this character's life for the well-being of the PCs. And then do exactly that, should it become necessary. Play a martyr. Or someone madly (and preferably secretly and hopelessly, to prevent intra-party conflicts involving the DMPC) in love with another PC. Or a suicidal person. Whoever this character is, he must be absolutely ready to die for the party at a moment's notice. Sounds harsh? Only if you don't like a challenge. Being a (reasonably) impartial DM is more important than personal gratification. Also, the PCs are the stars. The DM's character shouldn't overshadow them and going in with the right attitude (see above) kinda takes care of that problem. Besides, if you're a role-player, a suicidal/fanatically loyal character is just one role among many. The certainty of death is also very liberating. If you're going to die anyway, you have nothing to lose, right? So play your character to the hilt. And if you've done a good job, the PCs just might get you [i]raised[/i] when you die to protect them. Even if they can't (no money, no body, etc.), they'll remember your character. And that's what counts, right? :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Dungeon Masters' Foundation Mk.II
Top