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The Dungeon Masters' Foundation Mk.II
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<blockquote data-quote="Mordmorgan the Mad" data-source="post: 2000897" data-attributes="member: 27199"><p><strong>Ravenloft Ideas</strong></p><p></p><p>Since my sporadic Ravenloft game seems to pique a few interests, I'll sblock my plans for this summer's game:</p><p></p><p>Part the mists[sblock]The next game will focus on the Ranger's lycanthropy and her struggle to control/remove it. With a little research (and, yes, I am one of those lucky few DMs whose players actually research! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), the PCs will learn that the Temple of the Morninglord in Vallaki is in possession of an ancient artifact that can cure lycanthropy. Unfortunately, this artifact isn't available to the general public, and its use is restricted to only those pious few who can prove they are worthy of redemption rather than destruction. </p><p></p><p>To prove her worth, the Ranger must perform some task for the Temple. This particular task is very dangerous and very important. Earlier this year, one of the Temple's most trusted clerics stole one of thier most precious relics. The clerics have sent trackers after the man, but none have yet returned. If the PCs bring both the relic and the traitorous cleric back intact and alive, they will be rewarded.</p><p></p><p>I'm thinking that the traitor was corrupted by a sneaky demon who seeks to destroy the artifact in a ritual that it believes will allow it to escape from Ravenloft. Durring the course of the adventure, the PCs will learn of the plot and come to realize (slowly) that the ritual won't allow escape, but rather, drag half of hell <strong>into </strong> the Dread Realms.</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> [/sblock]</p></blockquote><p></p>
[QUOTE="Mordmorgan the Mad, post: 2000897, member: 27199"] [b]Ravenloft Ideas[/b] Since my sporadic Ravenloft game seems to pique a few interests, I'll sblock my plans for this summer's game: Part the mists[sblock]The next game will focus on the Ranger's lycanthropy and her struggle to control/remove it. With a little research (and, yes, I am one of those lucky few DMs whose players actually research! ;) ), the PCs will learn that the Temple of the Morninglord in Vallaki is in possession of an ancient artifact that can cure lycanthropy. Unfortunately, this artifact isn't available to the general public, and its use is restricted to only those pious few who can prove they are worthy of redemption rather than destruction. To prove her worth, the Ranger must perform some task for the Temple. This particular task is very dangerous and very important. Earlier this year, one of the Temple's most trusted clerics stole one of thier most precious relics. The clerics have sent trackers after the man, but none have yet returned. If the PCs bring both the relic and the traitorous cleric back intact and alive, they will be rewarded. I'm thinking that the traitor was corrupted by a sneaky demon who seeks to destroy the artifact in a ritual that it believes will allow it to escape from Ravenloft. Durring the course of the adventure, the PCs will learn of the plot and come to realize (slowly) that the ritual won't allow escape, but rather, drag half of hell [B]into [/B] the Dread Realms. :] [/sblock] [/QUOTE]
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