Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Dungeon Masters' Foundation Mk.II
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nightcloak" data-source="post: 2068624" data-attributes="member: 23862"><p>Material: </p><p>As has been said, the DMG is your best bet. It's full of info you will need/find useful plus there is also some good tips on running a game. Even Gary Gygax praised the book as a role-playing aid. For creatures, follow BSF's lick to the SRD for free downloads. If you pick up a little cash, I've bought copies of 3.0 books on ebay for friends cheap (got the DMG and Monster Manual for $18.00 combined). And start plugging B-days and xmas for things you want! As far as things of the future, you need to find your style and what you like. I'd recommend combing through the reviews section here at ENWorld for details of what is available.</p><p></p><p>Gaming Tips:</p><p>Start small. Don't overwhelm your self with trying to create tons of detail and a huge campaign. You don't need to create the Forgotten Realms Campaign Setting or run your players through Return to the Temple of Elemental Evil. Start in a small town in the middle of a large woods or a valley and jot down notes of the surrounding area. Leave yourself room to expand beyond the starting point <em>later</em>. Keep a note book and just start writting in it cool ideas you like. Something sounds fun, write it down. Cute, cool, evil, or whatever, write it down. </p><p></p><p>By the time you run a couple of adventures at the starting point, you'll be brimming with ideas and be ready to expand the map to easily accomidate all those ideas. Mapping is easy, if you know what you want. </p><p></p><p>The principle is, keep it simple and don't do more than neccessary. Same with adventures. You've read a lot of fun things here that DMs have done, but remember those games were already in action and probably were running for quite a while (in my case years). Those games didn't just start that way. They worked into it as the players and the DM get to know each other. The play builds upon itself. But the first adventure or two is always a little slow as the new characters learn to work together and the DM learns what that particular group can handle. </p><p></p><p>Finally, always remember you're the boss. Rule 0. You do what's comfortable for you. You are a player too.</p><p></p><p>If I can help more, just ask. Good Luck!</p></blockquote><p></p>
[QUOTE="Nightcloak, post: 2068624, member: 23862"] Material: As has been said, the DMG is your best bet. It's full of info you will need/find useful plus there is also some good tips on running a game. Even Gary Gygax praised the book as a role-playing aid. For creatures, follow BSF's lick to the SRD for free downloads. If you pick up a little cash, I've bought copies of 3.0 books on ebay for friends cheap (got the DMG and Monster Manual for $18.00 combined). And start plugging B-days and xmas for things you want! As far as things of the future, you need to find your style and what you like. I'd recommend combing through the reviews section here at ENWorld for details of what is available. Gaming Tips: Start small. Don't overwhelm your self with trying to create tons of detail and a huge campaign. You don't need to create the Forgotten Realms Campaign Setting or run your players through Return to the Temple of Elemental Evil. Start in a small town in the middle of a large woods or a valley and jot down notes of the surrounding area. Leave yourself room to expand beyond the starting point [I]later[/I]. Keep a note book and just start writting in it cool ideas you like. Something sounds fun, write it down. Cute, cool, evil, or whatever, write it down. By the time you run a couple of adventures at the starting point, you'll be brimming with ideas and be ready to expand the map to easily accomidate all those ideas. Mapping is easy, if you know what you want. The principle is, keep it simple and don't do more than neccessary. Same with adventures. You've read a lot of fun things here that DMs have done, but remember those games were already in action and probably were running for quite a while (in my case years). Those games didn't just start that way. They worked into it as the players and the DM get to know each other. The play builds upon itself. But the first adventure or two is always a little slow as the new characters learn to work together and the DM learns what that particular group can handle. Finally, always remember you're the boss. Rule 0. You do what's comfortable for you. You are a player too. If I can help more, just ask. Good Luck! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Dungeon Masters' Foundation Mk.II
Top