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The Dungeon Masters' Foundation Mk.II
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<blockquote data-quote="Aris Dragonborn" data-source="post: 2082757" data-attributes="member: 18434"><p>Holy crap on a stick, dude, a car accident? Glad to hear that you're alright.</p><p></p><p></p><p></p><p>Well, since you asked so nicely <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>We're FINALLY ready to begin a new campaign, set in Eberron, after a year-and-a-half hiatus (everyone got burned out on gaming - is that even possible? <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> ). Since I have only three players presently, I let them roll up Gestalt characters form the UA. And, since they wanted a high-level ccampaign, I let them start out at 10th level. Considering the cool new races in the ECS, I was surprised (and a little disappointed) that all three chose human as their race :\ . Anyway, the classes they chose are: Fighter/Druid, Rogue/Monk, and Fighter/Psion. </p><p></p><p>I'm going to run them through the Eberron adventures (The Forgotten Forge, shadows of the Last War, Whisper of the Vampire's Blade, and Grasp of the Emerald Claw). So far, I've only had a little trouble scaling the Forgotten Forge for 10th level PC's (I think that we took to much time off; even though I continued to buy and read game books while on hiatus, I'm still having a little trouble knocking the rust off of the pipes). I've added/deleted some of the monsters originally given in the adventure (like the Beetle Swarm, in favor of a pair of Fiendish Sword Spiders <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> ), and I'm probably going to expand the given dungeon site to account for the PC's levels; seems right to me anyway. </p><p></p><p>[Sidenote] To aid in building this dungeon (which has <em>never</em> been one of my strong points), I've ordered AEG's <em>Dungeon</em> sourcebook, hoping that it might have some helpful tips and tricks I can use in addition to whatever I can find on the EN World boards. If it proves to be half as useful as I think it will, I just might order their <em>Evil</em> sourcebook as well, so at long last I can run a proper evil campaign my players have been whining for.[/sidenote]</p><p></p><p>I'll probably follow the campaign track fairly close, with a few minor changes here and there; WotVB doesn't seem to follow along with the Schema Hunt storyline, so I'm still looking for a way to bring it more in line with the other adventures.</p><p></p><p>Some other little things that I'm going to do will be to use the Marrow Knight from Creature Collections I in SotLW, when the PC's reach Karrnath (FINALLY!!! I've been looking for an opportunity to use this monster ever since I bought the book, and now I can finally inflict him upon my group!).</p><p></p><p>Anyway, that's it so far. I'll try to keep y'all updated as much as time allows.</p></blockquote><p></p>
[QUOTE="Aris Dragonborn, post: 2082757, member: 18434"] Holy crap on a stick, dude, a car accident? Glad to hear that you're alright. Well, since you asked so nicely ;) We're FINALLY ready to begin a new campaign, set in Eberron, after a year-and-a-half hiatus (everyone got burned out on gaming - is that even possible? :uhoh: ). Since I have only three players presently, I let them roll up Gestalt characters form the UA. And, since they wanted a high-level ccampaign, I let them start out at 10th level. Considering the cool new races in the ECS, I was surprised (and a little disappointed) that all three chose human as their race :\ . Anyway, the classes they chose are: Fighter/Druid, Rogue/Monk, and Fighter/Psion. I'm going to run them through the Eberron adventures (The Forgotten Forge, shadows of the Last War, Whisper of the Vampire's Blade, and Grasp of the Emerald Claw). So far, I've only had a little trouble scaling the Forgotten Forge for 10th level PC's (I think that we took to much time off; even though I continued to buy and read game books while on hiatus, I'm still having a little trouble knocking the rust off of the pipes). I've added/deleted some of the monsters originally given in the adventure (like the Beetle Swarm, in favor of a pair of Fiendish Sword Spiders :] ), and I'm probably going to expand the given dungeon site to account for the PC's levels; seems right to me anyway. [Sidenote] To aid in building this dungeon (which has [i]never[/i] been one of my strong points), I've ordered AEG's [i]Dungeon[/i] sourcebook, hoping that it might have some helpful tips and tricks I can use in addition to whatever I can find on the EN World boards. If it proves to be half as useful as I think it will, I just might order their [i]Evil[/i] sourcebook as well, so at long last I can run a proper evil campaign my players have been whining for.[/sidenote] I'll probably follow the campaign track fairly close, with a few minor changes here and there; WotVB doesn't seem to follow along with the Schema Hunt storyline, so I'm still looking for a way to bring it more in line with the other adventures. Some other little things that I'm going to do will be to use the Marrow Knight from Creature Collections I in SotLW, when the PC's reach Karrnath (FINALLY!!! I've been looking for an opportunity to use this monster ever since I bought the book, and now I can finally inflict him upon my group!). Anyway, that's it so far. I'll try to keep y'all updated as much as time allows. [/QUOTE]
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