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<blockquote data-quote="Uriel" data-source="post: 581988" data-attributes="member: 8222"><p>The follwing has NOTHING to do with the book series, I just thought it would be cool to flesh out 'the Gods' a bit, <span style="color: skyblue">NOT</span> that I'm going to run a game...starting to feel himself trapped in a web of his own design...see what I get for having 'Ideas' at 5am? Good thing I didn't mention my 'Road Warrior' or Faeries in the House D20 ideas...hehe, to battle amongst kitchen appliances and run from the Cat.Oh...SHHH!!!!</p><p></p><p></p><p>The Monitors (as termed by the 'Inmates')</p><p></p><p>The Warmaster</p><p>Alchraol, as he is termed by all of the indigenous races in the Dungeon. The Warmaster pushes his followers to Conquer areas of the Dungeon under the Control or protection of other Monitors. The Warmaster's Clerics may choose from LN,NE,LE as Alignments.</p><p>Domains: War,Law,Planning,Travel,Good,Evil (not both),Portal, and Tyranny.</p><p>Symbol: A solid White Field dominated by a Black Keep. Weapon: Longsword.</p><p></p><p>The Weaver</p><p>Synelerra, as the indigenous races term him.</p><p>The Weaver seeks to bind all of the Dungeon into one big web of Cohesion, trying to put all of the puzzles and various mysteries together, as well as uniting diffeent Folk with an Information network that spans much of the Dungeon.</p><p>Clerics of the Weaver may choose from any Alignment.</p><p>Domains:Travel,Knowledge,Trickery,Portal,any 1 Elemental Domain (Air,Earth,Fire,Water).</p><p>Symbol: A Spider Web pattern on a Black Field, the connnection points of the Web being bright lights.</p><p>Weapon: Warhammer.</p><p></p><p>The Shielder</p><p>Brenbrylla, as the indigenous races term Her.</p><p>Perhaps the least happy of the Monitors with the entire Dungeon Existance, her Clerics preach that The Shielder wanted nothing to do with the Dungeon, yet she became involved to try to help those trapped as best as she could. The Shielder and the Warmaster are Mortal enemies, and their followers seem to follow suit for the most part.</p><p>The Shielder did not grant War as a Domain initially, although it has become a neccessity as a result of the conflict with the Warmaster.</p><p>Alignment:LG,CG,NG,LN,CN,N</p><p>Domains:Luck,Family,Protection,Law or Chaos (not both),Retribution,War,Portal.</p><p>Symbol:A Yellow Shield on a Blue Field.</p><p>Weapon: Spear (any kind).</p><p></p><p>The Beast</p><p>Corghal, as the indigenous races term him.</p><p>The Beast is the Primal Essence of reversion, that which seeks to drive those Incarcerated back to whatever Primitive state they (as a race) have evolved from. Many Druids worship the Beast, as well as Clerics of a more Bestial nature themselves.</p><p>Alignments are CG,CN,CE.</p><p>Domains:Chaos, Good or Evil (not both),Animal, Scalykind,Strength,Destruction,Portal.</p><p>Symbol: A hand transforming into a claw on a Red Field.</p><p>Weapon: Clawed Bracer <Small-1D6 20/X3></p><p></p><p>The Traveller</p><p>Lynnareen, as the indigenous races term her.</p><p>The Traveller is one of the most popular of all Monitors, seeming the being most involved directly with her People. Trade and exploration are his areas of interest, as The traveller is constantly creating new areas, adding new 'recruits' in the Game, as she terms those Incarcerated in the Dungeon.</p><p>Alignment: CG,CN,NG,LN,LG,NE</p><p>Domains:Trade,Travel,Portal,Chaos,Knowledge,Cavern</p><p>Symbol:An Open Door on a Green Field.</p><p>Weapon:Quarterstaff.</p><p></p><p>The Healer</p><p>Forthimbo, as the indigenous races term him.</p><p>The Healer is,even more than the Shielder, concerned with the welfare of the Dungeon's Incarcerated. The Healer takes a more passive role, however,his Clerics travelling the length and breadth of the Dungeon treating the sick and injured. This does not mean that they are Pacifists, as more often than not, they need to deal with some Agent of the Pain or Damage to help the Injured.</p><p>Alignments:LG,CG,NG,LN,CN,N.</p><p>Domains:Healing,Protection,Good,Law or Chaos (not both),Retribution,Portal.</p><p>Symbol:A Green Circle on a Grey Field.</p><p>Weapon: Hand Axe.</p><p></p><p>All Non-Human Clerics may choose their 'racial' DOmain, as this is an inheirant part of their make-up. As well, Humans may include 1 other Domain to choose from if the DM (er...<span style="color: skyblue">NOT</span> me! feels that it is OK. No War for The Healer etc...</p><p></p><p>All characters would gain free 1 Rank in Appraisal,Sense Motive,Search and Knowledge-The Dungeon.</p><p></p><p>No wishfull cross-pollination, no Elven/Cyber enhanced Fast Hero Wizards...Initially, sticking to an established setting is preferred. </p><p></p><p>32 Point Buy. DM does all dice rolling.</p><p></p><p><span style="color: skyblue">NOT</span> that I'm saying I'm going to run or anything...I think this is how the UVaS Silver Door started...I said 'How's this sound for an Idea.' D'OH!!!</p></blockquote><p></p>
[QUOTE="Uriel, post: 581988, member: 8222"] The follwing has NOTHING to do with the book series, I just thought it would be cool to flesh out 'the Gods' a bit, [COLOR=skyblue]NOT[/COLOR] that I'm going to run a game...starting to feel himself trapped in a web of his own design...see what I get for having 'Ideas' at 5am? Good thing I didn't mention my 'Road Warrior' or Faeries in the House D20 ideas...hehe, to battle amongst kitchen appliances and run from the Cat.Oh...SHHH!!!! The Monitors (as termed by the 'Inmates') The Warmaster Alchraol, as he is termed by all of the indigenous races in the Dungeon. The Warmaster pushes his followers to Conquer areas of the Dungeon under the Control or protection of other Monitors. The Warmaster's Clerics may choose from LN,NE,LE as Alignments. Domains: War,Law,Planning,Travel,Good,Evil (not both),Portal, and Tyranny. Symbol: A solid White Field dominated by a Black Keep. Weapon: Longsword. The Weaver Synelerra, as the indigenous races term him. The Weaver seeks to bind all of the Dungeon into one big web of Cohesion, trying to put all of the puzzles and various mysteries together, as well as uniting diffeent Folk with an Information network that spans much of the Dungeon. Clerics of the Weaver may choose from any Alignment. Domains:Travel,Knowledge,Trickery,Portal,any 1 Elemental Domain (Air,Earth,Fire,Water). Symbol: A Spider Web pattern on a Black Field, the connnection points of the Web being bright lights. Weapon: Warhammer. The Shielder Brenbrylla, as the indigenous races term Her. Perhaps the least happy of the Monitors with the entire Dungeon Existance, her Clerics preach that The Shielder wanted nothing to do with the Dungeon, yet she became involved to try to help those trapped as best as she could. The Shielder and the Warmaster are Mortal enemies, and their followers seem to follow suit for the most part. The Shielder did not grant War as a Domain initially, although it has become a neccessity as a result of the conflict with the Warmaster. Alignment:LG,CG,NG,LN,CN,N Domains:Luck,Family,Protection,Law or Chaos (not both),Retribution,War,Portal. Symbol:A Yellow Shield on a Blue Field. Weapon: Spear (any kind). The Beast Corghal, as the indigenous races term him. The Beast is the Primal Essence of reversion, that which seeks to drive those Incarcerated back to whatever Primitive state they (as a race) have evolved from. Many Druids worship the Beast, as well as Clerics of a more Bestial nature themselves. Alignments are CG,CN,CE. Domains:Chaos, Good or Evil (not both),Animal, Scalykind,Strength,Destruction,Portal. Symbol: A hand transforming into a claw on a Red Field. Weapon: Clawed Bracer <Small-1D6 20/X3> The Traveller Lynnareen, as the indigenous races term her. The Traveller is one of the most popular of all Monitors, seeming the being most involved directly with her People. Trade and exploration are his areas of interest, as The traveller is constantly creating new areas, adding new 'recruits' in the Game, as she terms those Incarcerated in the Dungeon. Alignment: CG,CN,NG,LN,LG,NE Domains:Trade,Travel,Portal,Chaos,Knowledge,Cavern Symbol:An Open Door on a Green Field. Weapon:Quarterstaff. The Healer Forthimbo, as the indigenous races term him. The Healer is,even more than the Shielder, concerned with the welfare of the Dungeon's Incarcerated. The Healer takes a more passive role, however,his Clerics travelling the length and breadth of the Dungeon treating the sick and injured. This does not mean that they are Pacifists, as more often than not, they need to deal with some Agent of the Pain or Damage to help the Injured. Alignments:LG,CG,NG,LN,CN,N. Domains:Healing,Protection,Good,Law or Chaos (not both),Retribution,Portal. Symbol:A Green Circle on a Grey Field. Weapon: Hand Axe. All Non-Human Clerics may choose their 'racial' DOmain, as this is an inheirant part of their make-up. As well, Humans may include 1 other Domain to choose from if the DM (er...[COLOR=skyblue]NOT[/COLOR] me! feels that it is OK. No War for The Healer etc... All characters would gain free 1 Rank in Appraisal,Sense Motive,Search and Knowledge-The Dungeon. No wishfull cross-pollination, no Elven/Cyber enhanced Fast Hero Wizards...Initially, sticking to an established setting is preferred. 32 Point Buy. DM does all dice rolling. [COLOR=skyblue]NOT[/COLOR] that I'm saying I'm going to run or anything...I think this is how the UVaS Silver Door started...I said 'How's this sound for an Idea.' D'OH!!! [/QUOTE]
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