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<blockquote data-quote="Stormonu" data-source="post: 5457275" data-attributes="member: 52734"><p>The map fit on a single piece of graph paper - it was a cluster of twelve 15' square rooms with 3 entrances/exits apiece and a 50' square arena in the center.</p><p></p><p>I ran this twice - both times I had to limit it to 15 people so that no more than one person would start in the same room (with 3 people starting just around a blind corner in the halls just outside the arena). It took about 4-5 hours to run, and that was with the whole dungeon laid out in Dwarven Forge dungeon bitz (wish I took pictures) and minis.</p><p></p><p>I also had to do some fiddling with invisibility because that was the first thing <em>everyone</em> went for (I made a ruling people still had a general idea where their opponents were so their minis stayed on the battlemat, but the target got a 50% miss chance against directed attacks, improved evasion against area attacks and opponents were flat-footed if you couldn't somehow pinpoint the invisible individual).</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5457275, member: 52734"] The map fit on a single piece of graph paper - it was a cluster of twelve 15' square rooms with 3 entrances/exits apiece and a 50' square arena in the center. I ran this twice - both times I had to limit it to 15 people so that no more than one person would start in the same room (with 3 people starting just around a blind corner in the halls just outside the arena). It took about 4-5 hours to run, and that was with the whole dungeon laid out in Dwarven Forge dungeon bitz (wish I took pictures) and minis. I also had to do some fiddling with invisibility because that was the first thing [I]everyone[/I] went for (I made a ruling people still had a general idea where their opponents were so their minis stayed on the battlemat, but the target got a 50% miss chance against directed attacks, improved evasion against area attacks and opponents were flat-footed if you couldn't somehow pinpoint the invisible individual). [/QUOTE]
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