Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Dungeon That Always Was...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Abe.ebA" data-source="post: 2969870" data-attributes="member: 32545"><p>Sort of. He had a series entitled <em>The Dungeon</em> but it wasn't exactly about a dungeon world. I've only read the middle books, never the first two or last two, but the concept seemed to be that The Dungeon was a big game between two master races (the Ren and the Chaffri, I believe) and conducted on multiple worlds or in vast spaces within a planetoid that simulated entire worlds closely enough as not to matter. Each 'level' of the dungeon was a world unto itself with an exit hidden somewhere. I think the initial level(s) were actually dungeon-ish before he branched out. One was a jungle world with dinosaurs, another was mostly covered in water, another was an urban wasteland. </p><p></p><p>People got sucked into this dungeon at the whim of the Ren and Chaffri from all over time and space. Most of them were somehow related to the main hero of the story, Clive Folliet (his quartermaster from the Navy, his great-great-granddaughter, his brother) but there were others that were apparently unrelated. A dog-like alien guy and a teenage phillipino sailor from the 1600s being the ones I remember.</p><p></p><p>I ran a campaign once that was partially based on <em>The Dungeon</em>.</p><p></p><p></p><p>The other thing that comes to mind on the topic of indoor worlds that I'd like to run games in is Tad Williams' Otherland series. The whole thing could make for an interesting d20 Modern/Future campaign and I can't really describe it without giving away the whole secret plot but it's a great series and well worth a read (book 1 is <em>City of Golden Shadow</em> for anyone interested).</p><p></p><p>In any case, there's a world described in those books that's entirely contained in a house. The rooms are, mostly, vast (some have weather systems or streams running through them) and others are normal sized, but the whole place is one big house. If you find your way to the roof you can look out at a normal sky but a labrynth of gables, towers, turrets, and sloping roof surfaces stretches off to the horizon in every direction. People in the house have lived for generations and haven't ever found an exit. I've considered running a game in such a setting but I'm not really sure where I'd go with it beyond the novelty of the setting itself.</p></blockquote><p></p>
[QUOTE="Abe.ebA, post: 2969870, member: 32545"] Sort of. He had a series entitled [i]The Dungeon[/i] but it wasn't exactly about a dungeon world. I've only read the middle books, never the first two or last two, but the concept seemed to be that The Dungeon was a big game between two master races (the Ren and the Chaffri, I believe) and conducted on multiple worlds or in vast spaces within a planetoid that simulated entire worlds closely enough as not to matter. Each 'level' of the dungeon was a world unto itself with an exit hidden somewhere. I think the initial level(s) were actually dungeon-ish before he branched out. One was a jungle world with dinosaurs, another was mostly covered in water, another was an urban wasteland. People got sucked into this dungeon at the whim of the Ren and Chaffri from all over time and space. Most of them were somehow related to the main hero of the story, Clive Folliet (his quartermaster from the Navy, his great-great-granddaughter, his brother) but there were others that were apparently unrelated. A dog-like alien guy and a teenage phillipino sailor from the 1600s being the ones I remember. I ran a campaign once that was partially based on [i]The Dungeon[/i]. The other thing that comes to mind on the topic of indoor worlds that I'd like to run games in is Tad Williams' Otherland series. The whole thing could make for an interesting d20 Modern/Future campaign and I can't really describe it without giving away the whole secret plot but it's a great series and well worth a read (book 1 is [i]City of Golden Shadow[/i] for anyone interested). In any case, there's a world described in those books that's entirely contained in a house. The rooms are, mostly, vast (some have weather systems or streams running through them) and others are normal sized, but the whole place is one big house. If you find your way to the roof you can look out at a normal sky but a labrynth of gables, towers, turrets, and sloping roof surfaces stretches off to the horizon in every direction. People in the house have lived for generations and haven't ever found an exit. I've considered running a game in such a setting but I'm not really sure where I'd go with it beyond the novelty of the setting itself. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Dungeon That Always Was...
Top