Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Dungeons & Dragons Virtual Table
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jbear" data-source="post: 5381071" data-attributes="member: 75065"><p>And there you have it! The cream and cherry on top that I thought would be announced with the online CB. The timing of it does seem like damage control. But so what? At this stage any good news is good news.</p><p></p><p>As for the screen shot ... hmmm ... it looks okay. But playing on FGII for over 6 months now and I must say having 3d dice that you actually pick up and 'throw' and they roll and bounce off the sides of the box ... funnily enough that is a big draw card for me for some reason. Just clicking on the relevant dice and having a number come up below ... it wouldn't be the same.</p><p></p><p>So this is intersting news for me personally. </p><p>It's interesting because:</p><p>1) I play online and its my only real chance to be a player not a DM</p><p></p><p>2) Me and the whanau (family) are moving back to New Zealand next year in June/July and we all want to keep the great pencil and paper game going that we have even if that means doing it online. Though the 12 hour time difference may have the final word on that one.</p><p></p><p>But like others have said, I'd need some fairly strong reasons to ditch FGII which I really really like. </p><p></p><p>Things that would make it attractive to me:</p><p></p><p>1) Flexibility: Both mapwise and characterwise; I wouldn't want to be limited to tiles either. Importing maps which you can lay a grid down on would be a must. And it would be great to be able to import a character from the character builder and drag its token onto the map and be ready to go. But the PCs in my game have homebrew features and objects that I would need to be able to add in. On FG you can type in any feature or power by hand and it will work with the maths. </p><p></p><p>2) A Dice box with 3d dice that rolled, spun and bounced </p><p></p><p>3) A solid and clean implementation of the 4e rules (conditions, temporary modifiers, auras, etc.) This would be a big bonus. FGII does a good job of this but it's something you really have to hunker down and learn how to do, and is still continually improving upon.</p><p></p><p>4) Tokens: I wouldn't mind if the VT came with a small sample of tokens. I wouldn't mind if WptC sold token packages. But I already have a massive amount of tokens made up. I would want to be able to import them and not be forced to use WotC tokens. If you could simply pull a monster from the builder down into a token on the map ... wow that would be FANTASTIC! Otherwise the ability to scale tokens would be necessary. If that could be done individually with each token that would be great. That is one of the current flaws with FGII, you can scale a token and lock it but that affects all other tokens. If you scale a big monster down your noraml tokens get tiny. Not a big deal, but worth mentioning IMO.</p><p></p><p>5) clean, fast and yet flexible intergration with MBuilder and CBuilder. That would make things very interesting. FGII can intergrate anything, monsterwise or characterwise. But there is quite a bit of complication with exporting your adventure modules made and dealing with linking tokens. Being able to drag out a monster or a character straight from the builder that appeared as a token would be so awesome that it's worth mentioning twice.</p><p></p><p>6) I would be interested in 'buying' ready made adventures with maps, tokens, story with NPCs that you could drag and drop dialog from or ready made drag drop descriptions of areas. Especially if these modules could be then edited easily to add my own stuff to them. If that is the way WotC wants to make micro transactions, then , yep, I'm interested! But again flexibilty is important here. I do that with readymade adventures. They are the bones I build my flesh upon.</p><p></p><p>The 3d VTT would have had me sold no questions asked. That can't be, fair enough. Maybe in a distant future. In the mean time,this one has certainly pleasantly surprised me and I will follow development with keen interest. My above comments are certainly not demands. They are observations that I hope filter down to WotC from the perspective of an online gamer who already uses a very good VT.</p></blockquote><p></p>
[QUOTE="jbear, post: 5381071, member: 75065"] And there you have it! The cream and cherry on top that I thought would be announced with the online CB. The timing of it does seem like damage control. But so what? At this stage any good news is good news. As for the screen shot ... hmmm ... it looks okay. But playing on FGII for over 6 months now and I must say having 3d dice that you actually pick up and 'throw' and they roll and bounce off the sides of the box ... funnily enough that is a big draw card for me for some reason. Just clicking on the relevant dice and having a number come up below ... it wouldn't be the same. So this is intersting news for me personally. It's interesting because: 1) I play online and its my only real chance to be a player not a DM 2) Me and the whanau (family) are moving back to New Zealand next year in June/July and we all want to keep the great pencil and paper game going that we have even if that means doing it online. Though the 12 hour time difference may have the final word on that one. But like others have said, I'd need some fairly strong reasons to ditch FGII which I really really like. Things that would make it attractive to me: 1) Flexibility: Both mapwise and characterwise; I wouldn't want to be limited to tiles either. Importing maps which you can lay a grid down on would be a must. And it would be great to be able to import a character from the character builder and drag its token onto the map and be ready to go. But the PCs in my game have homebrew features and objects that I would need to be able to add in. On FG you can type in any feature or power by hand and it will work with the maths. 2) A Dice box with 3d dice that rolled, spun and bounced 3) A solid and clean implementation of the 4e rules (conditions, temporary modifiers, auras, etc.) This would be a big bonus. FGII does a good job of this but it's something you really have to hunker down and learn how to do, and is still continually improving upon. 4) Tokens: I wouldn't mind if the VT came with a small sample of tokens. I wouldn't mind if WptC sold token packages. But I already have a massive amount of tokens made up. I would want to be able to import them and not be forced to use WotC tokens. If you could simply pull a monster from the builder down into a token on the map ... wow that would be FANTASTIC! Otherwise the ability to scale tokens would be necessary. If that could be done individually with each token that would be great. That is one of the current flaws with FGII, you can scale a token and lock it but that affects all other tokens. If you scale a big monster down your noraml tokens get tiny. Not a big deal, but worth mentioning IMO. 5) clean, fast and yet flexible intergration with MBuilder and CBuilder. That would make things very interesting. FGII can intergrate anything, monsterwise or characterwise. But there is quite a bit of complication with exporting your adventure modules made and dealing with linking tokens. Being able to drag out a monster or a character straight from the builder that appeared as a token would be so awesome that it's worth mentioning twice. 6) I would be interested in 'buying' ready made adventures with maps, tokens, story with NPCs that you could drag and drop dialog from or ready made drag drop descriptions of areas. Especially if these modules could be then edited easily to add my own stuff to them. If that is the way WotC wants to make micro transactions, then , yep, I'm interested! But again flexibilty is important here. I do that with readymade adventures. They are the bones I build my flesh upon. The 3d VTT would have had me sold no questions asked. That can't be, fair enough. Maybe in a distant future. In the mean time,this one has certainly pleasantly surprised me and I will follow development with keen interest. My above comments are certainly not demands. They are observations that I hope filter down to WotC from the perspective of an online gamer who already uses a very good VT. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Dungeons & Dragons Virtual Table
Top