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<blockquote data-quote="AbdulAlhazred" data-source="post: 5381678" data-attributes="member: 82106"><p>Maybe you haven't got experience with VTTs. I mean I can't say with THIS one ATM until we see it but if it is even CLOSE to state of the art you have full control over lighting, visibility, vision blocking for walls and such, etc. Go play with Maptool and you'll see what I mean. The experience is excellent, in many ways superior to using a battlemat and figurines. There are some real advantages. For instance each player can only see what THEY can see. The effects of lighting and such are MUCH MUCH more clear and useful with "Fog of War" and lines of sight that are obvious just from looking at the screen. This is why a fair number of people are using things like Maptool and a projector now in their ordinary games, the DM can do a bunch of stuff that was only dreamed of before. You also can't really discount the ability to have all your resources tracked accurately etc. This adds a level of utility that is golden. There are a HUGE number of reasons why a flat 2d VTT is a great thing. </p><p></p><p>In fact honestly I don't think I'd even really WANT a 3d equivalent. I can make artwork for a 2d environment. I can easily produce tokens, maps, icons for objects, etc. There's no way I'm going to spend months learning how to use Blender 3d to do something infinitely crappier for a 3d game. I'm not going to want to just use 'stock' stuff really either. I use a lot of stock art now with MT but you can only go so far with that and sometimes you need your own. The players also REALLY like being able to make their own tokens and portraits and such. Again, there's no real way they're going to ever master making 3d models, it is a LOT harder.</p><p></p><p>I don't really think you'd gain that much from an FPS type perspective either, and if you're going to use a bird's eye view most of the time you're just as well off with the simpler and easier to use 2d space. Some day we'll have 3d holographic scanning and display tech or something and a "Virtual Space" will be a cool concept for RP. I doubt 4e will be a well adapted set of rules for that though.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5381678, member: 82106"] Maybe you haven't got experience with VTTs. I mean I can't say with THIS one ATM until we see it but if it is even CLOSE to state of the art you have full control over lighting, visibility, vision blocking for walls and such, etc. Go play with Maptool and you'll see what I mean. The experience is excellent, in many ways superior to using a battlemat and figurines. There are some real advantages. For instance each player can only see what THEY can see. The effects of lighting and such are MUCH MUCH more clear and useful with "Fog of War" and lines of sight that are obvious just from looking at the screen. This is why a fair number of people are using things like Maptool and a projector now in their ordinary games, the DM can do a bunch of stuff that was only dreamed of before. You also can't really discount the ability to have all your resources tracked accurately etc. This adds a level of utility that is golden. There are a HUGE number of reasons why a flat 2d VTT is a great thing. In fact honestly I don't think I'd even really WANT a 3d equivalent. I can make artwork for a 2d environment. I can easily produce tokens, maps, icons for objects, etc. There's no way I'm going to spend months learning how to use Blender 3d to do something infinitely crappier for a 3d game. I'm not going to want to just use 'stock' stuff really either. I use a lot of stock art now with MT but you can only go so far with that and sometimes you need your own. The players also REALLY like being able to make their own tokens and portraits and such. Again, there's no real way they're going to ever master making 3d models, it is a LOT harder. I don't really think you'd gain that much from an FPS type perspective either, and if you're going to use a bird's eye view most of the time you're just as well off with the simpler and easier to use 2d space. Some day we'll have 3d holographic scanning and display tech or something and a "Virtual Space" will be a cool concept for RP. I doubt 4e will be a well adapted set of rules for that though. [/QUOTE]
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