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<blockquote data-quote="Hussar" data-source="post: 5384159" data-attributes="member: 22779"><p>I've been playing online for a long time. I've found it's pretty much the same as face to face. You get good players and bad players and it's just a matter of sifting through until you build the group you like.</p><p></p><p>As far as DM's sitting around looking for players, if you check out the various VTT sites, you'll see that there's a new DM or experienced DM looking for a player or five for pretty much any system, pretty much for any time slot. I know we could probably use another warm body in my group right now. The dreaded fifth seat at my table, for some reason, comes with a build in time release death capsule. Anyone who sits into the fifth player position invariably quits after a few months.</p><p></p><p>Sigh.</p><p></p><p>The other five of us (including the DM obviously) have been playing together for some time - the newest player has been in the group for more than a year and three of us have been gaming together for five years now, but, for some reason, that fifth seat is death. <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p><p></p><p>I remember Erik Mona talking about a sort of "critical mass" for living campaigns where you get enough players and DM's so that any given convention will have Living events being run. I think the same applies to VTT games. As soon as you have a critical mass of users, there will be at least one game being run in any give time slot that will be in need of players.</p><p></p><p>Honestly, I think about a thousand users is going to be critical mass. That's about 150-200 groups (presuming weekly play), which means a game being run every hour of every day. In reality that will bunch up on North American time zones, but, then again, most of the users are North American anyway. Hopefully they can get that many users.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5384159, member: 22779"] I've been playing online for a long time. I've found it's pretty much the same as face to face. You get good players and bad players and it's just a matter of sifting through until you build the group you like. As far as DM's sitting around looking for players, if you check out the various VTT sites, you'll see that there's a new DM or experienced DM looking for a player or five for pretty much any system, pretty much for any time slot. I know we could probably use another warm body in my group right now. The dreaded fifth seat at my table, for some reason, comes with a build in time release death capsule. Anyone who sits into the fifth player position invariably quits after a few months. Sigh. The other five of us (including the DM obviously) have been playing together for some time - the newest player has been in the group for more than a year and three of us have been gaming together for five years now, but, for some reason, that fifth seat is death. :-S I remember Erik Mona talking about a sort of "critical mass" for living campaigns where you get enough players and DM's so that any given convention will have Living events being run. I think the same applies to VTT games. As soon as you have a critical mass of users, there will be at least one game being run in any give time slot that will be in need of players. Honestly, I think about a thousand users is going to be critical mass. That's about 150-200 groups (presuming weekly play), which means a game being run every hour of every day. In reality that will bunch up on North American time zones, but, then again, most of the users are North American anyway. Hopefully they can get that many users. [/QUOTE]
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