Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Early "Design Principles" of D&D, and their Lasting Legacy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jer" data-source="post: 8595858" data-attributes="member: 19857"><p>It's interesting to me that the character class gatekeeping via rarity that you point out didn't really enter the game until various supplements and then was codified in AD&D 1e. The high stats needed as entry tickets into certain classes, the percentile strength bonus for fighters, etc. were AD&D things not in the core game - and the divergent game created by Basic D&D didn't include them. Except for the bonus to XP for getting lucky and winning a high stat early - that was in all of them. In retrospect it makes me realize how much more important the "character creation subgame" was to AD&D than to B/X D&D beyond just AD&D having more choices to consider.</p><p></p><p>It's also interesting to think about how those 3 areas have flowed into the modern game and where they changed. Balance over time was thrown out with 3e - the unified XP table, the attempts at making classes more equivalent to each other. Yes at higher levels you had the linear vs. quadratic progression to deal with so it didn't go away entirely, but the idea that it was a balancing mechanic rather than an artifact of high level play that showed the rules were "broken" did go away.</p><p></p><p>3e also mostly did away with "rarity gatekeeping" - you still had random tables for treasure, but the "you must be this high to play this class" restrictions were removed. (I'd argue that the gatekeeping moved from the rules and onto the player base, where optimization started really becoming a thing and dictates on what kind of characters you should make started being spread around).</p><p></p><p>But niche protection remains a fundamental part of D&D even in 5e. 3e was built on it, 4e was niche protection taken to the extreme limit, 5e dials it back but it's still there and still considered an important thing to structure classes around, even if it is tempered compared to earlier editions of the game.</p></blockquote><p></p>
[QUOTE="Jer, post: 8595858, member: 19857"] It's interesting to me that the character class gatekeeping via rarity that you point out didn't really enter the game until various supplements and then was codified in AD&D 1e. The high stats needed as entry tickets into certain classes, the percentile strength bonus for fighters, etc. were AD&D things not in the core game - and the divergent game created by Basic D&D didn't include them. Except for the bonus to XP for getting lucky and winning a high stat early - that was in all of them. In retrospect it makes me realize how much more important the "character creation subgame" was to AD&D than to B/X D&D beyond just AD&D having more choices to consider. It's also interesting to think about how those 3 areas have flowed into the modern game and where they changed. Balance over time was thrown out with 3e - the unified XP table, the attempts at making classes more equivalent to each other. Yes at higher levels you had the linear vs. quadratic progression to deal with so it didn't go away entirely, but the idea that it was a balancing mechanic rather than an artifact of high level play that showed the rules were "broken" did go away. 3e also mostly did away with "rarity gatekeeping" - you still had random tables for treasure, but the "you must be this high to play this class" restrictions were removed. (I'd argue that the gatekeeping moved from the rules and onto the player base, where optimization started really becoming a thing and dictates on what kind of characters you should make started being spread around). But niche protection remains a fundamental part of D&D even in 5e. 3e was built on it, 4e was niche protection taken to the extreme limit, 5e dials it back but it's still there and still considered an important thing to structure classes around, even if it is tempered compared to earlier editions of the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Early "Design Principles" of D&D, and their Lasting Legacy
Top