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<blockquote data-quote="Celebrim" data-source="post: 4324524" data-attributes="member: 4937"><p>Very good post.</p><p></p><p>I'm having the same problems. I've glanced through the books now, and I fear that not only is it such a one trick pony that it acts as a straight jacket, but that it is such a one trick pony that it greatly reduces replay value.</p><p></p><p>I look at the monster manual and don't see monsters that are easier to create. I see a very small toolset with a very limited mechanical range. I sat down to convert B2 to 4e because that is a simple module with a strong combat focus where the whole module can be thought of as a series of encounters where you must use your characters as a tactically cohesive units, and was immediately struck by the fact that most everything would have to be minions and that the new mechanics wouldn't be helping increase the interest much. I was actually struck by how much harder it is to make quality novel monsters in the new system. Coming up with new interesting tightly focused little tactical schtiks is hard - alot harder than 3e kitchen sink approach or 1e's freeform simplicity. And I wonder just how much fun beating down 30 hit point goblins and kobolds is going to be after the third or fourth one? The disparity between the 1 hit point minions and needing 4-7 rounds to beat down the non-minions is just jarring.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4324524, member: 4937"] Very good post. I'm having the same problems. I've glanced through the books now, and I fear that not only is it such a one trick pony that it acts as a straight jacket, but that it is such a one trick pony that it greatly reduces replay value. I look at the monster manual and don't see monsters that are easier to create. I see a very small toolset with a very limited mechanical range. I sat down to convert B2 to 4e because that is a simple module with a strong combat focus where the whole module can be thought of as a series of encounters where you must use your characters as a tactically cohesive units, and was immediately struck by the fact that most everything would have to be minions and that the new mechanics wouldn't be helping increase the interest much. I was actually struck by how much harder it is to make quality novel monsters in the new system. Coming up with new interesting tightly focused little tactical schtiks is hard - alot harder than 3e kitchen sink approach or 1e's freeform simplicity. And I wonder just how much fun beating down 30 hit point goblins and kobolds is going to be after the third or fourth one? The disparity between the 1 hit point minions and needing 4-7 rounds to beat down the non-minions is just jarring. [/QUOTE]
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