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The Early Verdict (kinda long)
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<blockquote data-quote="Cadfan" data-source="post: 4324536" data-attributes="member: 40961"><p>Your post started out sounding knowledgeable, but then it shot off into nowhere.</p><p></p><p>As far as I can tell, when you say that you "cannot" construct a sub optimal character, you are asserting that the system will not let you. This is of course crazy and obviously you do not believe it, as no serious person could.</p><p></p><p>1. The roles are easier to blur than you seem to believe. Many classes even come with pre-blurred roles.</p><p>2. The roles are combat roles. It is not clear how they will affect your ability to roleplay.</p><p></p><p>This is another comment that you cannot possibly truly believe, because it is crazy. "Handed to them by the optimization of the system?"</p><p> </p><p>That's fair. I've no objection to that.</p><p></p><p>If you say so. For the political campaigns, 3.5 has a larger skill system. If you intend to make a game where Profession: Butler is a genuinely relevant skill, then you'll want mechanics for Profession: Butler. 4e assumes that such a skill is tangential at best.</p><p></p><p>That being said, the "social implications of the characters' experiences" lines sounds like another comment grounded more in curmudgeon than reason. Last I checked, 3.5 hasn't got mechanics for social implications of the characters' experiences.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4324536, member: 40961"] Your post started out sounding knowledgeable, but then it shot off into nowhere. As far as I can tell, when you say that you "cannot" construct a sub optimal character, you are asserting that the system will not let you. This is of course crazy and obviously you do not believe it, as no serious person could. 1. The roles are easier to blur than you seem to believe. Many classes even come with pre-blurred roles. 2. The roles are combat roles. It is not clear how they will affect your ability to roleplay. This is another comment that you cannot possibly truly believe, because it is crazy. "Handed to them by the optimization of the system?" That's fair. I've no objection to that. If you say so. For the political campaigns, 3.5 has a larger skill system. If you intend to make a game where Profession: Butler is a genuinely relevant skill, then you'll want mechanics for Profession: Butler. 4e assumes that such a skill is tangential at best. That being said, the "social implications of the characters' experiences" lines sounds like another comment grounded more in curmudgeon than reason. Last I checked, 3.5 hasn't got mechanics for social implications of the characters' experiences. [/QUOTE]
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