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General Tabletop Discussion
*TTRPGs General
The Early Verdict (kinda long)
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<blockquote data-quote="gizmo33" data-source="post: 4324620" data-attributes="member: 30001"><p>IMO B2 was relatively uninteresting as written even in my earliest memories of 1E. The fond memories that I have for the module were based on the fact that it served as a framework for a fledgling campaign. The interesting aspects of the setting were the things I added as a DM, or arose spontaneously as we played, which I think was the intention anyway. AFAICT minions were designed to make shorter work of the slug-fest leading up to the interesting encounters. </p><p></p><p>So the questions I would have with B2 are: what are the interesting encounters? Are those interesting encounters really enough to carry the module? If not, does 4E make it easier to add/alter encounters that complete B2? How often did you add things like terrain, special features, skill challenges to the existing encounters?</p><p></p><p>The fact that most of the combatants seem like minions IMO is a indication of the relative unimportance of those battles. I don't know that *any* game system can take a few cave complexes full of humanoids and make it interesting to gamers with decades of experience. If my idea for an adventure is "goblins live in a cave and have some treasure" then I need to work on the adventure.</p><p></p><p>To me, the thing I would be looking for is how easy does 4E make it to add interesting features. And also, during play, do the interesting aspects of the adventure stand out, and are the not-so-interesting aspects (like minions) resolved in a fairly quick and satisfying way so that they support the more interesting features?</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4324620, member: 30001"] IMO B2 was relatively uninteresting as written even in my earliest memories of 1E. The fond memories that I have for the module were based on the fact that it served as a framework for a fledgling campaign. The interesting aspects of the setting were the things I added as a DM, or arose spontaneously as we played, which I think was the intention anyway. AFAICT minions were designed to make shorter work of the slug-fest leading up to the interesting encounters. So the questions I would have with B2 are: what are the interesting encounters? Are those interesting encounters really enough to carry the module? If not, does 4E make it easier to add/alter encounters that complete B2? How often did you add things like terrain, special features, skill challenges to the existing encounters? The fact that most of the combatants seem like minions IMO is a indication of the relative unimportance of those battles. I don't know that *any* game system can take a few cave complexes full of humanoids and make it interesting to gamers with decades of experience. If my idea for an adventure is "goblins live in a cave and have some treasure" then I need to work on the adventure. To me, the thing I would be looking for is how easy does 4E make it to add interesting features. And also, during play, do the interesting aspects of the adventure stand out, and are the not-so-interesting aspects (like minions) resolved in a fairly quick and satisfying way so that they support the more interesting features? [/QUOTE]
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