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The Early Verdict (kinda long)
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<blockquote data-quote="Orryn Emrys" data-source="post: 4324644" data-attributes="member: 6799"><p>I agree. I guess that what I'm attempting to express isn't that the 3.5 system offers something to the roleplayer than 4th Edition doesn't (excepting, perhaps, a bevy of skills that are easily deemed "unnecessary", and perhaps rightly so), but that I have only rarely encountered character concepts proposed by my players that weren't easily constructed in 3.5, but are less plausible in the new system. I don't mean this to seem a judgement against the system in any way... just a recognition of different goals built into the design of the game.</p><p></p><p>My wife, for example, once wrote up a wizardess who was woefully inadequately prepared for adventuring. She was a research mage, her spellbook stocked with utility spells and very little that was designed for combat. Over the course of the game, she was forced to compensate with what she had, developing clever applications for her spells that aided the party in unconventional ways. Eventually, learning from her experiences, she became more combat-ready, approaching the development, acquisition and application of offensive and defensive magic with the scrutiny and efficiency of a researcher. It was fun.</p><p></p><p>Another player of mine wrote up a club-footed dwarven sorcerer who had grown up as kind of an outcast in his community. Crippled and unable to keep up with his brethren, the development of sorcery separated him all the more from his peers. As a 1st level character, he had left his home and was determined, in the community he then settled into, to prove himself (to himself) every inch a Dwarf. He opened a smithy. He went on drinking binges. He told tall tales of his travels in distant lands. He took pride in excellent craftsmanship and garnered a reputation as a canny tradesman with a nose for the better deal. And, perhaps most interestingly of all, he used his sorcery to try to make himself a more effective <em>fighter</em> (which he had all of <em>one</em> level of...), in "true dwarven fashion". He was one of the most entertaining and extraordinary characters we've ever seen.</p><p></p><p>I'm not trying to criticize 4E for changing up the focus, but it's hard not to feel that the possibilities are somewhat... narrower...</p></blockquote><p></p>
[QUOTE="Orryn Emrys, post: 4324644, member: 6799"] I agree. I guess that what I'm attempting to express isn't that the 3.5 system offers something to the roleplayer than 4th Edition doesn't (excepting, perhaps, a bevy of skills that are easily deemed "unnecessary", and perhaps rightly so), but that I have only rarely encountered character concepts proposed by my players that weren't easily constructed in 3.5, but are less plausible in the new system. I don't mean this to seem a judgement against the system in any way... just a recognition of different goals built into the design of the game. My wife, for example, once wrote up a wizardess who was woefully inadequately prepared for adventuring. She was a research mage, her spellbook stocked with utility spells and very little that was designed for combat. Over the course of the game, she was forced to compensate with what she had, developing clever applications for her spells that aided the party in unconventional ways. Eventually, learning from her experiences, she became more combat-ready, approaching the development, acquisition and application of offensive and defensive magic with the scrutiny and efficiency of a researcher. It was fun. Another player of mine wrote up a club-footed dwarven sorcerer who had grown up as kind of an outcast in his community. Crippled and unable to keep up with his brethren, the development of sorcery separated him all the more from his peers. As a 1st level character, he had left his home and was determined, in the community he then settled into, to prove himself (to himself) every inch a Dwarf. He opened a smithy. He went on drinking binges. He told tall tales of his travels in distant lands. He took pride in excellent craftsmanship and garnered a reputation as a canny tradesman with a nose for the better deal. And, perhaps most interestingly of all, he used his sorcery to try to make himself a more effective [i]fighter[/i] (which he had all of [i]one[/i] level of...), in "true dwarven fashion". He was one of the most entertaining and extraordinary characters we've ever seen. I'm not trying to criticize 4E for changing up the focus, but it's hard not to feel that the possibilities are somewhat... narrower... [/QUOTE]
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