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The Early Verdict (kinda long)
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<blockquote data-quote="Orryn Emrys" data-source="post: 4325564" data-attributes="member: 6799"><p>Interestingly enough, this is one of the things I like about 4E... the greater survivability of 1st-level characters. I had in fact already begun adding the PC's CON scores to their HP at first level, as per Monte's <em>Book of Experimental Might</em>, in order to help ensure their early survival. This is not precisely the same level of capability that's applied to a 1st-level 4E character, however.</p><p></p><p>That being said, I still prefer my players to have the option to focus characters on non-combat development and still have fun, functional PCs who are capable of adding to the game statistically in some fashion.</p><p></p><p>Again... I don't mean it as a criticism, just an observation. If my players feel like they could develop a character in any direction they choose, with the "builds" supported by the rule system to give them some sort of viability as "adventurers", then their world seems more... I don't know... <em>complete.</em> Streamlining the character options to the point where they all function in precisely the same manner, are all combat-ready and similarly functional... are, in fact, <em>so well balanced</em>... it just seems to detract from the suspension of disbelief and the feeling that the PC's live in a world as rich and varied and unpredictable as they are accustomed to.</p><p></p><p>Which just happens to be important enough to me to give due consideration. We're still playing 4th Edition... I just have my doubts that the group will want to stick with it as our principle game system.</p></blockquote><p></p>
[QUOTE="Orryn Emrys, post: 4325564, member: 6799"] Interestingly enough, this is one of the things I like about 4E... the greater survivability of 1st-level characters. I had in fact already begun adding the PC's CON scores to their HP at first level, as per Monte's [i]Book of Experimental Might[/i], in order to help ensure their early survival. This is not precisely the same level of capability that's applied to a 1st-level 4E character, however. That being said, I still prefer my players to have the option to focus characters on non-combat development and still have fun, functional PCs who are capable of adding to the game statistically in some fashion. Again... I don't mean it as a criticism, just an observation. If my players feel like they could develop a character in any direction they choose, with the "builds" supported by the rule system to give them some sort of viability as "adventurers", then their world seems more... I don't know... [i]complete.[/i] Streamlining the character options to the point where they all function in precisely the same manner, are all combat-ready and similarly functional... are, in fact, [i]so well balanced[/i]... it just seems to detract from the suspension of disbelief and the feeling that the PC's live in a world as rich and varied and unpredictable as they are accustomed to. Which just happens to be important enough to me to give due consideration. We're still playing 4th Edition... I just have my doubts that the group will want to stick with it as our principle game system. [/QUOTE]
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