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The Early Verdict (kinda long)
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<blockquote data-quote="Ruin Explorer" data-source="post: 4325898" data-attributes="member: 18"><p>You can't just blame Nemm, this is partially WotC's fault, because they've mixed fluff and rules together in a fashion that's somewhat misleading.</p><p></p><p>I mean, there are two clean paths - You could either reveal the "underlying mechanics" and just sell (metaphorically) classes as a set of linked mechanics "This is the martial ranged striker".</p><p></p><p>Or, you could create classes which extremely flavourful and fluff-heavy and which had highly distinct abilities and certainly existed as REAL entities in the game world, like the classes in Earthdawn.</p><p></p><p>Instead what they did was to disguise a rules-package with fluff and flavour, semi-implementing it mechanically (with skills, utility powers, etc.), but not really going to the lengths of previous games. So I think if you're being reasonable, you've got to acknowledge WotC's part in creating the problem. By mixing up these two ways of doing things, they've created something that's not quite "real part of the game world", nor "package of powers". You insist people view it as the latter, but it's not reasonable to insist on that, as that's not how it's presented.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 4325898, member: 18"] You can't just blame Nemm, this is partially WotC's fault, because they've mixed fluff and rules together in a fashion that's somewhat misleading. I mean, there are two clean paths - You could either reveal the "underlying mechanics" and just sell (metaphorically) classes as a set of linked mechanics "This is the martial ranged striker". Or, you could create classes which extremely flavourful and fluff-heavy and which had highly distinct abilities and certainly existed as REAL entities in the game world, like the classes in Earthdawn. Instead what they did was to disguise a rules-package with fluff and flavour, semi-implementing it mechanically (with skills, utility powers, etc.), but not really going to the lengths of previous games. So I think if you're being reasonable, you've got to acknowledge WotC's part in creating the problem. By mixing up these two ways of doing things, they've created something that's not quite "real part of the game world", nor "package of powers". You insist people view it as the latter, but it's not reasonable to insist on that, as that's not how it's presented. [/QUOTE]
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