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The Early Verdict (kinda long)
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<blockquote data-quote="Wolfwood2" data-source="post: 4325988" data-attributes="member: 39394"><p>Okay, I think I understand what you've been trying to say in this thread. You're saying that the sweet, sweet temptation of effective combat abilities makes it much more difficult to concentrate on playing a character who survives by being cunning, witty and ingenious. Only by deliberately crippling the character can you experience the exhilaration of surviving only by your wits as a player. Leaving yourself no other options forces creativity.</p><p></p><p>It's just like how some mountain climbers want to climb without using ropes or safety equipment. Sure you can wear the safety harness and then pretend it's not there, but it's not the same. For the real rush, climbers like that need to know that letting go of the rocks means death.</p><p></p><p>And it's true that 3E lets you do that by the rules, and 4E won't. But let's be honest, even in 3E you were deliberately circumventing the intent of the rules when you did something like that. Sure, there was nothiing in the rules to prevent your character from spending all his feats on Skill Focus: Farm Equipment and the like, or your cleric worshipping a god who didn't grant spells. Still, that's not how the game is designed to work.</p><p></p><p>For 4E, yes you have to deliberately break the rules for something like that. You have to say, "My PC isn't going to take any powers, even though the rules say he should. My PC is only going to have one healing surge, just like an NPC." And that's not supported by the rules. You have to house rule it.</p><p></p><p>All in all, i think that's a good thing. Disengaging the safety harness should be something a player does deliberately, in full understanding of what they're doing. It's not something that should be allowed to happen to a PC by accident. So yes, to free climb you need to house rule.</p><p></p><p>But here's something you may not have seen yet. In the DMG, there are some actual guidelines for PCs who want to "stunt it". If instead of hitting the ogre with a sword, you want to shove the flaming brazier on top of him, there's support for that in the rules. It tells the DM how to adjudicate something like that instead of winging it. I think that's pretty useful.</p></blockquote><p></p>
[QUOTE="Wolfwood2, post: 4325988, member: 39394"] Okay, I think I understand what you've been trying to say in this thread. You're saying that the sweet, sweet temptation of effective combat abilities makes it much more difficult to concentrate on playing a character who survives by being cunning, witty and ingenious. Only by deliberately crippling the character can you experience the exhilaration of surviving only by your wits as a player. Leaving yourself no other options forces creativity. It's just like how some mountain climbers want to climb without using ropes or safety equipment. Sure you can wear the safety harness and then pretend it's not there, but it's not the same. For the real rush, climbers like that need to know that letting go of the rocks means death. And it's true that 3E lets you do that by the rules, and 4E won't. But let's be honest, even in 3E you were deliberately circumventing the intent of the rules when you did something like that. Sure, there was nothiing in the rules to prevent your character from spending all his feats on Skill Focus: Farm Equipment and the like, or your cleric worshipping a god who didn't grant spells. Still, that's not how the game is designed to work. For 4E, yes you have to deliberately break the rules for something like that. You have to say, "My PC isn't going to take any powers, even though the rules say he should. My PC is only going to have one healing surge, just like an NPC." And that's not supported by the rules. You have to house rule it. All in all, i think that's a good thing. Disengaging the safety harness should be something a player does deliberately, in full understanding of what they're doing. It's not something that should be allowed to happen to a PC by accident. So yes, to free climb you need to house rule. But here's something you may not have seen yet. In the DMG, there are some actual guidelines for PCs who want to "stunt it". If instead of hitting the ogre with a sword, you want to shove the flaming brazier on top of him, there's support for that in the rules. It tells the DM how to adjudicate something like that instead of winging it. I think that's pretty useful. [/QUOTE]
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