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The Early Verdict (kinda long)
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<blockquote data-quote="Imaro" data-source="post: 4326332" data-attributes="member: 48965"><p>All of this...I've been trying to put my finger on it as well, and you know what your post made me think about... The Matrix. Remember in the first movie when Mr. Smith is talking to Morpheus about the failure of the original matrix that was suppose to be a utopia. Now he claims not to know why it failed and goes on even further to postulate it's because humans can't accept a "perfect" world. I always thought it was because</p><p></p><p>1.) There is no way a computer can create a "perfect" world for a human being.</p><p></p><p>2.) There is something that rings false to everything being artificially logical within it's particular bubble, but not in the environment it exists within as a whole. </p><p></p><p>Number 1 I bring up because after reading through 4e it left me a little cold. I wanted to try it out but it didn't give me that "Wow, this is a cool game" feeling I've had with previous editions (and yes, even 3e)...especially the Monster Manual. It just seemed to sterile, and the funny thing is I don't sit up and read through my 4e books, unless I am specifically preparing for my game. With other editions I often found myself paging through them or reading tidbits for enjoyment.</p><p></p><p> Number 2 is what I feel makes it so that I can't fully embrace 4e. I will also go so far as to say it's even worse for someone who DM's and plays because you are acutely aware of how 4e is set up. Perhaps it's just me but I like for things to come together in a believable way, and 4e stretches that believability (for me at least) almost to it's breaking point.</p><p></p><p>SIDE NOTES: 1.)Contrary to the popular sentiment, I'm also experiencing a strong dislike for the monotony that player attacks seem to have. I don't just mean the use of the same at-will for 95% of combat (which does happen)... but also the fact that each PC's attacks are based of their strongest ability and so even the bonus to hit is usually close to or the exact same for each PC. Now my players don't realize this yet, as I don't tell them monsters defenses but I see it. Perhaps I'm judging to soon, we've only played a few sessions and just got into campaign mode with my players close to 2nd level, but I definitely </p><p></p><p>2.) As a DM there seems to be alot to keep track of when using different monster roles in fights. I recently ran a fight with some goblin warriors, minions and blackblades...and it seemed like I had to spend more mental power keeping track of which, how best and when of their slightly differing abilities to use. Definitely seemed like more than I had to monitor in a 3e low-level game. Again this may get easier with time but it was something I noticed.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4326332, member: 48965"] All of this...I've been trying to put my finger on it as well, and you know what your post made me think about... The Matrix. Remember in the first movie when Mr. Smith is talking to Morpheus about the failure of the original matrix that was suppose to be a utopia. Now he claims not to know why it failed and goes on even further to postulate it's because humans can't accept a "perfect" world. I always thought it was because 1.) There is no way a computer can create a "perfect" world for a human being. 2.) There is something that rings false to everything being artificially logical within it's particular bubble, but not in the environment it exists within as a whole. Number 1 I bring up because after reading through 4e it left me a little cold. I wanted to try it out but it didn't give me that "Wow, this is a cool game" feeling I've had with previous editions (and yes, even 3e)...especially the Monster Manual. It just seemed to sterile, and the funny thing is I don't sit up and read through my 4e books, unless I am specifically preparing for my game. With other editions I often found myself paging through them or reading tidbits for enjoyment. Number 2 is what I feel makes it so that I can't fully embrace 4e. I will also go so far as to say it's even worse for someone who DM's and plays because you are acutely aware of how 4e is set up. Perhaps it's just me but I like for things to come together in a believable way, and 4e stretches that believability (for me at least) almost to it's breaking point. SIDE NOTES: 1.)Contrary to the popular sentiment, I'm also experiencing a strong dislike for the monotony that player attacks seem to have. I don't just mean the use of the same at-will for 95% of combat (which does happen)... but also the fact that each PC's attacks are based of their strongest ability and so even the bonus to hit is usually close to or the exact same for each PC. Now my players don't realize this yet, as I don't tell them monsters defenses but I see it. Perhaps I'm judging to soon, we've only played a few sessions and just got into campaign mode with my players close to 2nd level, but I definitely 2.) As a DM there seems to be alot to keep track of when using different monster roles in fights. I recently ran a fight with some goblin warriors, minions and blackblades...and it seemed like I had to spend more mental power keeping track of which, how best and when of their slightly differing abilities to use. Definitely seemed like more than I had to monitor in a 3e low-level game. Again this may get easier with time but it was something I noticed. [/QUOTE]
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