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The Early Verdict (kinda long)
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<blockquote data-quote="SSquirrel" data-source="post: 4326854" data-attributes="member: 5202"><p>If you look at fantasy novels and movies, you see groups who can be strong or weak individually, but they learn to work well together. 1st level characters already have some worldly experience now and it's entirely probably that a group of characters who say they have been together (ie not the "you all meet these strangers in a bar and go adventure together") for a bit have already learned to work well together. Heck, just look at the Heroes of the Lance. I would stat Tanis as a Warlord for 4E. </p><p></p><p>I don't see a lack of opportunity to be heroic, I see powers that help give extra description (and damage stats etc) to heroic actions. Your Rogue is being heroic if he Castle's w/the Mage who just got ambushed by some sneakier enemies. </p><p></p><p>D&D came from a wargaming past and has always had that aspect in the game in varying degrees of depth. 1E talks about using minis, I haven't looked at my 2E books in ages, but they did have mass combat rules in 2E w/BattleSystem. 3E and 4E are definitely more focused on it, but it has always been around. Me, I'm using some packs of Dungeon Tiles, a battle mat and some counters and calling things good.</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 4326854, member: 5202"] If you look at fantasy novels and movies, you see groups who can be strong or weak individually, but they learn to work well together. 1st level characters already have some worldly experience now and it's entirely probably that a group of characters who say they have been together (ie not the "you all meet these strangers in a bar and go adventure together") for a bit have already learned to work well together. Heck, just look at the Heroes of the Lance. I would stat Tanis as a Warlord for 4E. I don't see a lack of opportunity to be heroic, I see powers that help give extra description (and damage stats etc) to heroic actions. Your Rogue is being heroic if he Castle's w/the Mage who just got ambushed by some sneakier enemies. D&D came from a wargaming past and has always had that aspect in the game in varying degrees of depth. 1E talks about using minis, I haven't looked at my 2E books in ages, but they did have mass combat rules in 2E w/BattleSystem. 3E and 4E are definitely more focused on it, but it has always been around. Me, I'm using some packs of Dungeon Tiles, a battle mat and some counters and calling things good. [/QUOTE]
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