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General Tabletop Discussion
*TTRPGs General
The Early Verdict (kinda long)
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<blockquote data-quote="Orryn Emrys" data-source="post: 4327815" data-attributes="member: 6799"><p>I did not mean to suggest that combat was the central focus of my own games... I imagine my players would find the idea a little confusing. Just last night, I was once again struck by how goal-oriented they tend to be, as they strove to avoid certain combat encounters in an attempt to reach their story objective with less possibility of failure, i.e. having their numbers thinned out in combat encounters. By and large, my gamers are far more interested in their characters as <em>people</em> than in what they can do in combat, which is, to us, far from the most crucial element of their gaming experience.</p><p></p><p>My point was that the <em>mechanics</em> of the game have always been heavily focused on combat. Happily, this doesn't dictate who the characters are, though the new edition appears to be somewhat less liberal in this regard than previous rulesets, if only because its combat-focus is even more specifically forged in the structure of every class.</p></blockquote><p></p>
[QUOTE="Orryn Emrys, post: 4327815, member: 6799"] I did not mean to suggest that combat was the central focus of my own games... I imagine my players would find the idea a little confusing. Just last night, I was once again struck by how goal-oriented they tend to be, as they strove to avoid certain combat encounters in an attempt to reach their story objective with less possibility of failure, i.e. having their numbers thinned out in combat encounters. By and large, my gamers are far more interested in their characters as [i]people[/i] than in what they can do in combat, which is, to us, far from the most crucial element of their gaming experience. My point was that the [i]mechanics[/i] of the game have always been heavily focused on combat. Happily, this doesn't dictate who the characters are, though the new edition appears to be somewhat less liberal in this regard than previous rulesets, if only because its combat-focus is even more specifically forged in the structure of every class. [/QUOTE]
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