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The Easter Eggs
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<blockquote data-quote="Jack7" data-source="post: 5190438" data-attributes="member: 54707"><p>I was kinda shocked, <em><strong>and very pleased</strong></em>, that so many people are already using Easter Eggs of some kind. That's 13 for use of some kind to 4 against. So far. (I also think that as Weem said some might not use them just because they never have before, or have never been introduced to the idea.)</p><p></p><p></p><p></p><p></p><p>The more I think about this idea the better I like it. I've never used pop culture references, but that could be a lot of fun. I also like the idea of Geek Points. I may adapt that concept in some way to my own games. Have some XP. (Edit: sorry Asmor, turns out I can't give ya any right now. I would if I could though.)</p><p></p><p></p><p></p><p></p><p>Your example was a good one of what I call an "ongoing Easter Egg." Unfortunately I can't give ya XP for it. </p><p></p><p></p><p></p><p></p><p>Here is my working definition for an Easter Egg. I use the same basic concept for all Easter Egg types (video games, alternative reality games, RPGs, scripts, etc). I'd also be interested in hearing your definition(s) for what constitutes an Easter Egg.</p><p></p><p></p><p><span style="font-size: 15px"><strong><span style="color: Yellow">Defini</span>tion <span style="color: DarkRed">of</span> <span style="color: Purple">the</span> <span style="color: Blue">Easter </span><span style="color: Lime">Egg</span>:</strong> <span style="font-family: 'Georgia'">Any feature of a game, adventure, campaign, mission, or scenario, which, if discovered and recognized, will yield a definite advantage (and/or a possible detriment) to the discoverer and possessor or user of that feature (the Easter Egg). The feature is unnecessary to the game itself, not being vital to other aspects of the game (plot, story, objects, characters, etc.), however it can still increase the value of the game by adding unexpected or unpredictable benefits if discovered and properly exploited. Most Easter Eggs are cleverly hidden and not immediately obvious, but are abnormal enough in nature or appearance to be discernable to the trained eye, or the careful observer.</span></span></p><p><span style="font-size: 15px"><span style="font-family: 'Georgia'"></span></span></p><p><span style="font-size: 15px"><span style="font-family: 'Georgia'">If an Easter Egg is never discovered or used then the lack of discovery or use will in no way harm or detract from the nature of the game, campaign, milieu, adventure, mission, or scenario. However if an Easter Egg is discovered and used then it will add some type of unexpected or unanticipated value to the game itself.</span></span></p><p><span style="font-size: 15px"><span style="font-family: 'Georgia'"></span></span></p><p><span style="font-size: 15px"><span style="font-family: 'Georgia'">There are two stages to the use of any Easter Egg. First, it must be noticed or discovered. Secondly, it must be explored and employed to be of value.</span></span></p><p></p><p></p><p>I just got in, and so I'll discuss this subject more later. I'll also take up some examples of Easter Eggs from my own game. I'm kinda tired right now. Good responses so far.</p></blockquote><p></p>
[QUOTE="Jack7, post: 5190438, member: 54707"] I was kinda shocked, [I][B]and very pleased[/B][/I], that so many people are already using Easter Eggs of some kind. That's 13 for use of some kind to 4 against. So far. (I also think that as Weem said some might not use them just because they never have before, or have never been introduced to the idea.) The more I think about this idea the better I like it. I've never used pop culture references, but that could be a lot of fun. I also like the idea of Geek Points. I may adapt that concept in some way to my own games. Have some XP. (Edit: sorry Asmor, turns out I can't give ya any right now. I would if I could though.) Your example was a good one of what I call an "ongoing Easter Egg." Unfortunately I can't give ya XP for it. Here is my working definition for an Easter Egg. I use the same basic concept for all Easter Egg types (video games, alternative reality games, RPGs, scripts, etc). I'd also be interested in hearing your definition(s) for what constitutes an Easter Egg. [SIZE="4"][B][COLOR="Yellow"]Defini[/COLOR]tion [COLOR="DarkRed"]of[/COLOR] [COLOR="Purple"]the[/COLOR] [COLOR="Blue"]Easter [/COLOR][COLOR="Lime"]Egg[/COLOR]:[/B] [FONT="Georgia"]Any feature of a game, adventure, campaign, mission, or scenario, which, if discovered and recognized, will yield a definite advantage (and/or a possible detriment) to the discoverer and possessor or user of that feature (the Easter Egg). The feature is unnecessary to the game itself, not being vital to other aspects of the game (plot, story, objects, characters, etc.), however it can still increase the value of the game by adding unexpected or unpredictable benefits if discovered and properly exploited. Most Easter Eggs are cleverly hidden and not immediately obvious, but are abnormal enough in nature or appearance to be discernable to the trained eye, or the careful observer. If an Easter Egg is never discovered or used then the lack of discovery or use will in no way harm or detract from the nature of the game, campaign, milieu, adventure, mission, or scenario. However if an Easter Egg is discovered and used then it will add some type of unexpected or unanticipated value to the game itself. There are two stages to the use of any Easter Egg. First, it must be noticed or discovered. Secondly, it must be explored and employed to be of value.[/FONT][/SIZE] I just got in, and so I'll discuss this subject more later. I'll also take up some examples of Easter Eggs from my own game. I'm kinda tired right now. Good responses so far. [/QUOTE]
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