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The Easter Eggs
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<blockquote data-quote="Jack7" data-source="post: 5190620" data-attributes="member: 54707"><p>That's a good one that I should have thought of. It's going in my basket. Thanks.</p><p></p><p></p><p></p><p></p><p>I concur PK. In designing games and other things it occurred to me that Easter Eggs should "add value" in a way far more substantial than merely giving the internal pleasure of having "noted them." Though I didn't want to give them so much value that they would change the nature of a game, or add the same degree of value (using the RPG as a reference point in this case) as say a magical item, spell, skill, power, attribute, etc. (Although my Easter Eggs can modify all of these things and more, at times, and depending upon the situation and the particular Easter Egg that is involved.)</p><p></p><p><em><strong>To that end I set out to make Easter Eggs both a recognizable reference or addition to the background or other aspects of the game, a sort of limited or mini-cheat (using video games as a reference point), and a few other things that can be "unlocked" in the RPG, Alternative Reality Game, Parallel Reality Game, Virtual Reality Game, or Video Game. </strong></em></p><p></p><p>(By a few other things I mean things similar to when you play to the end of a Video Game and it "unlocks" a new weapon, or gives you new gear, or changes you camo pattern, or whatnot. That's hard to do in an RPG because few people want to <em>"replay" </em>the same adventure just to gain certain limited advantages the next go-round. Plus few people in an RPG can take advantage of "cheats" - though I'm not big on big cheats or permanent cheats in an RPG cause that changes the nature of the game as well - but limited cheats seemed to me a good "survival or benefit advantage" for the players. Especially in tough or lethal milieus as I tend to run. So I integrated those "unlocking ideas" all into the Easter Egg so that the players could take immediate and in-situ advantage of whatever it is that the EE provided. You don't have to wait to get to the end of the game, or unlock specific codes - the EE is the built-in code, to gain Easter Egg advantages.)</p><p></p><p>The "unlocking" in an RPG and other types of games comes not only from the discovery and noticing (<em>hey, I got that reference!</em>), but by the use or by the figuring out of how to use the EE (some EEs may have more than one use). This is the way that the EE "adds value" to the game without changing the nature of the game (the game could easily exist unmolested and successful without any EEs), but still yields advantages. </p><p></p><p>So yes, I specifically set out to change the standard "use" or model of the Easter Egg, so that "<em>golden treasure lay within</em>." Then again I didn't want it to contain the kind of treasure that wholly reshapes the characters or the world, or that it ended up being just a "mechanical or technical treasure." Instead EE's give a sort of unanticipated and beneficial luster, shine, or gilding to whatever the EE refers or does.</p><p></p><p>Well, I gotta eat and get ready for church. So I'll return to this later.</p><p>I've enjoyed the replies and observations.</p></blockquote><p></p>
[QUOTE="Jack7, post: 5190620, member: 54707"] That's a good one that I should have thought of. It's going in my basket. Thanks. I concur PK. In designing games and other things it occurred to me that Easter Eggs should "add value" in a way far more substantial than merely giving the internal pleasure of having "noted them." Though I didn't want to give them so much value that they would change the nature of a game, or add the same degree of value (using the RPG as a reference point in this case) as say a magical item, spell, skill, power, attribute, etc. (Although my Easter Eggs can modify all of these things and more, at times, and depending upon the situation and the particular Easter Egg that is involved.) [I][B]To that end I set out to make Easter Eggs both a recognizable reference or addition to the background or other aspects of the game, a sort of limited or mini-cheat (using video games as a reference point), and a few other things that can be "unlocked" in the RPG, Alternative Reality Game, Parallel Reality Game, Virtual Reality Game, or Video Game. [/B][/I] (By a few other things I mean things similar to when you play to the end of a Video Game and it "unlocks" a new weapon, or gives you new gear, or changes you camo pattern, or whatnot. That's hard to do in an RPG because few people want to [I]"replay" [/I]the same adventure just to gain certain limited advantages the next go-round. Plus few people in an RPG can take advantage of "cheats" - though I'm not big on big cheats or permanent cheats in an RPG cause that changes the nature of the game as well - but limited cheats seemed to me a good "survival or benefit advantage" for the players. Especially in tough or lethal milieus as I tend to run. So I integrated those "unlocking ideas" all into the Easter Egg so that the players could take immediate and in-situ advantage of whatever it is that the EE provided. You don't have to wait to get to the end of the game, or unlock specific codes - the EE is the built-in code, to gain Easter Egg advantages.) The "unlocking" in an RPG and other types of games comes not only from the discovery and noticing ([I]hey, I got that reference![/I]), but by the use or by the figuring out of how to use the EE (some EEs may have more than one use). This is the way that the EE "adds value" to the game without changing the nature of the game (the game could easily exist unmolested and successful without any EEs), but still yields advantages. So yes, I specifically set out to change the standard "use" or model of the Easter Egg, so that "[I]golden treasure lay within[/I]." Then again I didn't want it to contain the kind of treasure that wholly reshapes the characters or the world, or that it ended up being just a "mechanical or technical treasure." Instead EE's give a sort of unanticipated and beneficial luster, shine, or gilding to whatever the EE refers or does. Well, I gotta eat and get ready for church. So I'll return to this later. I've enjoyed the replies and observations. [/QUOTE]
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