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The Easter Eggs
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<blockquote data-quote="Jack7" data-source="post: 5190756" data-attributes="member: 54707"><p>I've done similar things with coins and I think that we're thinking in parallel ways with this example.</p><p></p><p></p><p></p><p></p><p>In my world certain Easter Eggs of the more permanent variety can be transfered from one user to another and have different effects upon each user. And sometimes one user can make easy use of one, and another user may be unable to use it at all.</p><p></p><p></p><p></p><p></p><p>That's something I hadn't really thought of in relation to an RPG as I mean the use of Easter Eggs. And I adopted the term, but not necessarily the standard definition, as I already explained, because I like the term and I think of an Easter Egg as not just a pretty-pretty or a decoration, but that it also has other potential values. (Food-value, for instance - I am speaking metaphorically again, but it's true, if it's a real and not an artificial Easter Egg then you can eat it, and even artificial ones often contain some treat. Easter Eggs, if you think about what they really are, are more than just a decoration.) </p><p></p><p>To me power ups in an RPG are more like finding a magical weapon or device in a treasure hoard, gaining a new spell, gaining a better power, etc. To me that translates more or less directly from Power-Ups in a video game to power-ups (as opposed to leveling up) in an RPG.</p><p></p><p>But your idea is an interesting one and I wonder how it may be adapted to my idea of an Easter Egg. In my games Easter Eggs have benefits but do not necessarily add-power or capability (though some can). Many though can have survival benefits if found and properly exploited. Also most Easter Eggs in my games have references tied to them whereas most game power ups are not usually tied to anything else other than the effect of the power up.</p><p></p><p>Anyways, I found the implications of your idea interesting.</p><p>Maybe in certain cases an Easter Egg in an RPG could serve as some type of limited or tightly focused power-up.</p></blockquote><p></p>
[QUOTE="Jack7, post: 5190756, member: 54707"] I've done similar things with coins and I think that we're thinking in parallel ways with this example. In my world certain Easter Eggs of the more permanent variety can be transfered from one user to another and have different effects upon each user. And sometimes one user can make easy use of one, and another user may be unable to use it at all. That's something I hadn't really thought of in relation to an RPG as I mean the use of Easter Eggs. And I adopted the term, but not necessarily the standard definition, as I already explained, because I like the term and I think of an Easter Egg as not just a pretty-pretty or a decoration, but that it also has other potential values. (Food-value, for instance - I am speaking metaphorically again, but it's true, if it's a real and not an artificial Easter Egg then you can eat it, and even artificial ones often contain some treat. Easter Eggs, if you think about what they really are, are more than just a decoration.) To me power ups in an RPG are more like finding a magical weapon or device in a treasure hoard, gaining a new spell, gaining a better power, etc. To me that translates more or less directly from Power-Ups in a video game to power-ups (as opposed to leveling up) in an RPG. But your idea is an interesting one and I wonder how it may be adapted to my idea of an Easter Egg. In my games Easter Eggs have benefits but do not necessarily add-power or capability (though some can). Many though can have survival benefits if found and properly exploited. Also most Easter Eggs in my games have references tied to them whereas most game power ups are not usually tied to anything else other than the effect of the power up. Anyways, I found the implications of your idea interesting. Maybe in certain cases an Easter Egg in an RPG could serve as some type of limited or tightly focused power-up. [/QUOTE]
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