Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Eberron PC races outside of Eberron
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8117446" data-attributes="member: 7023887"><p>You are correct, Shifters and Changelings are the easiest to add, I have added them to my <a href="https://www.enworld.org/threads/tor-eal-1000-years-after-the-devils-win-the-blood-war.673418/" target="_blank">homebrew world</a>. You just need to say "lycanthropes and dopplegangers mate, too" and it's done. Warforged and Kalashtar are definitely more difficult to justify. No matter how much I like the races, I couldn't bring myself to just steal them and put them in the same world (did a bit of a workaround, made my own "equivalents" of them as golem-kin). Warforged are difficult to add into any world that isn't high/widespread tech/magic. </p><p></p><p>Theros and other Greek settings are some of the easiest settings to justify them in, as automatons were a thing in Greek mythology, and you could just explain it as being created by the forge deity (Hephaestus/Vulcan/Purphoros/whomever). The same thing mostly applies to the Forgotten Realms. Just say they were created by the priests of Gond for a holy war, or were mechanical mercenaries created by the artificer gnomes and humans of Lantan. </p><p>For Ravnica, it's also pretty easy to justify them. They can just be an experiment of the Izzet gone right (or wrong, from a certain point of view). </p><p></p><p>For the transitive settings (Planescape and Spelljammer), you can just explain that they travelled from Eberron or another world with Warforged. </p><p></p><p>As for other worlds (Ravenloft, Innistrad, Dark Sun, Homebrew Worlds), it's probably easiest to explain Warforged as the result of a powerful artificer, the casting of a Wish/Animate Objects spell, or something like that. If Warforged are not a race in the world, and a player wants to play one there and you are fine with allowing them, you may want to ask them how their character came into being. It can help a lot if you're out of ideas. </p><p></p><p>Then, Kalashtar. These are a bit more tricky than the Warforged, Shifters, and Changelings, as they weren't created in Eberron through breeding or artifice. However, in other worlds, you could easily explain it as being warped by a Mind Flayer or other aberration's psionic powers, merging your mind with a Coatl, a mage's experiment, or anything else you come up with.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8117446, member: 7023887"] You are correct, Shifters and Changelings are the easiest to add, I have added them to my [URL='https://www.enworld.org/threads/tor-eal-1000-years-after-the-devils-win-the-blood-war.673418/']homebrew world[/URL]. You just need to say "lycanthropes and dopplegangers mate, too" and it's done. Warforged and Kalashtar are definitely more difficult to justify. No matter how much I like the races, I couldn't bring myself to just steal them and put them in the same world (did a bit of a workaround, made my own "equivalents" of them as golem-kin). Warforged are difficult to add into any world that isn't high/widespread tech/magic. Theros and other Greek settings are some of the easiest settings to justify them in, as automatons were a thing in Greek mythology, and you could just explain it as being created by the forge deity (Hephaestus/Vulcan/Purphoros/whomever). The same thing mostly applies to the Forgotten Realms. Just say they were created by the priests of Gond for a holy war, or were mechanical mercenaries created by the artificer gnomes and humans of Lantan. For Ravnica, it's also pretty easy to justify them. They can just be an experiment of the Izzet gone right (or wrong, from a certain point of view). For the transitive settings (Planescape and Spelljammer), you can just explain that they travelled from Eberron or another world with Warforged. As for other worlds (Ravenloft, Innistrad, Dark Sun, Homebrew Worlds), it's probably easiest to explain Warforged as the result of a powerful artificer, the casting of a Wish/Animate Objects spell, or something like that. If Warforged are not a race in the world, and a player wants to play one there and you are fine with allowing them, you may want to ask them how their character came into being. It can help a lot if you're out of ideas. Then, Kalashtar. These are a bit more tricky than the Warforged, Shifters, and Changelings, as they weren't created in Eberron through breeding or artifice. However, in other worlds, you could easily explain it as being warped by a Mind Flayer or other aberration's psionic powers, merging your mind with a Coatl, a mage's experiment, or anything else you come up with. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Eberron PC races outside of Eberron
Top