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<blockquote data-quote="Phoenix8008" data-source="post: 4497707" data-attributes="member: 211"><p>Kama'zer plods along through the forest with the group. Her usual knack for keeping an eye on everything around her seems to fail her for once as her mind turns inward replaying the scene and wondering what it could mean. <em>'No! Not you!'</em> echoing again in her head. She doesn't even notice until they have been tangled in the thorns and brambles of the forest. Instead of pushing herself harder to set an example, she finds herself walking slower so that she can be near enough to Mri'thas that she can ask a quiet question to him when the others are busy. <span style="color: GOldenrod">"What did you mean, <em>'Not you!'</em>? What am I to you that panicked you in such a manner when I faced death?"</span></p><p></p><p>[sblock=Endurance check and conversation talk]<a href="http://invisiblecastle.com/roller/view/1759136/" target="_blank">Endurance check (1d20+6=12)</a> Not sure if that's a failure or not, so I left it ambiguous enough for either.</p><p></p><p>As for the conversation element, I'm all for it and am trying to pick up the thread VV has laid out so we can see what becomes of it. The only thing I've done as DM to maybe foster some of the conversation is put in places in the adventure where I say 'X time passes while you are going from here to there' right after some encounter. Then I leave the thread alone for a day or so and let the characters fill the time in with talk. Not that this is guaranteed to happen or even deliberately planned, but its worked well so far.[/sblock]</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 4497707, member: 211"] Kama'zer plods along through the forest with the group. Her usual knack for keeping an eye on everything around her seems to fail her for once as her mind turns inward replaying the scene and wondering what it could mean. [I]'No! Not you!'[/I] echoing again in her head. She doesn't even notice until they have been tangled in the thorns and brambles of the forest. Instead of pushing herself harder to set an example, she finds herself walking slower so that she can be near enough to Mri'thas that she can ask a quiet question to him when the others are busy. [COLOR="GOldenrod"]"What did you mean, [I]'Not you!'[/I]? What am I to you that panicked you in such a manner when I faced death?"[/COLOR] [sblock=Endurance check and conversation talk][url=http://invisiblecastle.com/roller/view/1759136/]Endurance check (1d20+6=12)[/url] Not sure if that's a failure or not, so I left it ambiguous enough for either. As for the conversation element, I'm all for it and am trying to pick up the thread VV has laid out so we can see what becomes of it. The only thing I've done as DM to maybe foster some of the conversation is put in places in the adventure where I say 'X time passes while you are going from here to there' right after some encounter. Then I leave the thread alone for a day or so and let the characters fill the time in with talk. Not that this is guaranteed to happen or even deliberately planned, but its worked well so far.[/sblock] [/QUOTE]
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