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<blockquote data-quote="garyh" data-source="post: 4656183" data-attributes="member: 6078"><p>Soldier successfully chases down the wizard and drops the coward as he attempts to flee. The wizard's death fuels Ts'iri with infernal vitality.</p><p></p><p>[sblock=OOC]Looking at the original set-up for the encounter...</p><p></p><p><a href="http://www.enworld.org/forum/living-4th-edition/241029-ebon-mirror-dark-marks-dunamin-judging-20.html#post4577985" target="_blank">http://www.enworld.org/forum/living-4th-edition/241029-ebon-mirror-dark-marks-dunamin-judging-20.html#post4577985</a></p><p></p><p>...I don't see the terrain as being mentioned as difficult. I interpreted the map as normal terrain, with the trees/bushes/dark green areas giving cover. If Halford specified anything different in a later post, well, I'm not going to worry about it now. It's not that big a deal.</p><p></p><p>So, the mage shifted to C2, then ran (speed+2, per PHB 291) west via B2 / A2 / -A2 / -B2 / -C2 / -D2 / -E2 / -F2. That puts him at nine squares from Soldier, so soldier would have to move, then charge, which is totally within his allowed actions, and would still hit and kill the wizard with your rolls, which is what I'm going with, leaving Soldier at -E2 after his charge (five squares west off the map).[/sblock]</p><p></p><p>Initiative: Status</p><p>Bandit 1: Unharmed</p><p>Bandit 2: Unharmed</p><p>Kama'zer: 19/31</p><p><s>Wizard: Dead</s></p><p>Mri'thas: 35/35</p><p>Soldier: 18 + 3 temp/36, currently off map at -E1</p><p>-->Ts'iri: 18 + 5 temp/35, Second Wind Defense</p><p>Callen: 28/28</p><p><s>Guard: Dead</s></p><p><s>Rabble 1: Dead</s></p><p><s>Rabble 2: Dead</s></p><p></p><p><img src="http://i42.tinypic.com/28sx4w4.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="garyh, post: 4656183, member: 6078"] Soldier successfully chases down the wizard and drops the coward as he attempts to flee. The wizard's death fuels Ts'iri with infernal vitality. [sblock=OOC]Looking at the original set-up for the encounter... [url]http://www.enworld.org/forum/living-4th-edition/241029-ebon-mirror-dark-marks-dunamin-judging-20.html#post4577985[/url] ...I don't see the terrain as being mentioned as difficult. I interpreted the map as normal terrain, with the trees/bushes/dark green areas giving cover. If Halford specified anything different in a later post, well, I'm not going to worry about it now. It's not that big a deal. So, the mage shifted to C2, then ran (speed+2, per PHB 291) west via B2 / A2 / -A2 / -B2 / -C2 / -D2 / -E2 / -F2. That puts him at nine squares from Soldier, so soldier would have to move, then charge, which is totally within his allowed actions, and would still hit and kill the wizard with your rolls, which is what I'm going with, leaving Soldier at -E2 after his charge (five squares west off the map).[/sblock] Initiative: Status Bandit 1: Unharmed Bandit 2: Unharmed Kama'zer: 19/31 [s]Wizard: Dead[/s] Mri'thas: 35/35 Soldier: 18 + 3 temp/36, currently off map at -E1 -->Ts'iri: 18 + 5 temp/35, Second Wind Defense Callen: 28/28 [s]Guard: Dead[/s] [s]Rabble 1: Dead[/s] [s]Rabble 2: Dead[/s] [IMG]http://i42.tinypic.com/28sx4w4.jpg[/IMG] [/QUOTE]
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