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<blockquote data-quote="Elder-Basilisk" data-source="post: 3311207" data-attributes="member: 3146"><p>In general, I deal with this by using the sell for half formula.</p><p></p><p>However, I wrote a now retired Living Greyhawk mod that dealt with selling the party's loot from the adventure they just finished (in the introduction <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. In that one, I broke it down as follows:</p><p></p><p>A character getting an item identified will generally go to a wizard who is a member of the arcanist's guild (the adventure was set in the Theocracy of the Pale so they don't have a guild because there are a lot of mages; they have a guild so that the church can keep a close eye on them). The wizard will cast identify on the item and, for a small fee, the guild will provide a notarized certificate of identification that specifies the item's powers. Said wizard will also mark both the item and the certificate with an arcane mark so that you can match item to certificate.</p><p></p><p>For relatively simple purchases, this might be sufficient identification. The buyer would bring a priest to observe the transaction and verify the kind of magical auras with a detect magic. The priest for such transactions would also be good at recognizing the seals of the notaries and arcanists and would make sure the paperwork is authentic and would then collect the tax on the transaction. You could put more security into the process, of course, but if you're a relatively low level character buying an item of 1000gp or less, that's probably sufficient security. The seller of the item doesn't want the cost of two identify spells coming out of his end of the deal and the buyer doesn't want to pay extra either.</p><p></p><p>Now, for more expensive items, there would be more security. One you get to 2000+gp items, the buyer will usually pay for an identify spell to be cast on the spot as well and may insist upon isolating the item for a day or so in a secure vault to ensure that any misleading spells short of days per level are gone. The seller might also insist that this be done with the coin and pay for a detect magic to be cast on the coins too in order to make sure they aren't illusory or the results of a creation spell.</p><p></p><p>For still more expensive items (up to 8000gp or so) buyer and seller will always isolate the payment and item and will pay for a dispel magic to be cast upon both just in case.</p><p></p><p>For anything more expensive than 8000gp, the buyer will usually insist upon a casting of analyze dweomer by a reputable mage in their presence after a casting of greater dispel magic. Seller will, likewise want the items of payment dispelled and detected--maybe even handled with the analyze dweomer just in case.</p><p></p><p>Title is a possibility but since a lot of magic items change hands by means of violence, it would quickly become quite convoluted and might be easy to evade. (Does the rogue in Greyhawk care if a North Kingdom merchant has title to the cloak of resistance he is buying? Will Greyhawk enforce the title? Can anyone even locate the cloak? If Hextorite soldiers despoiled an Almorian villa and ransacked a cloak of charisma +2 and were then slain by a Heironean paladin, would he claim the spoils of war or run a title search on the cloak? Ugh.)</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 3311207, member: 3146"] In general, I deal with this by using the sell for half formula. However, I wrote a now retired Living Greyhawk mod that dealt with selling the party's loot from the adventure they just finished (in the introduction :). In that one, I broke it down as follows: A character getting an item identified will generally go to a wizard who is a member of the arcanist's guild (the adventure was set in the Theocracy of the Pale so they don't have a guild because there are a lot of mages; they have a guild so that the church can keep a close eye on them). The wizard will cast identify on the item and, for a small fee, the guild will provide a notarized certificate of identification that specifies the item's powers. Said wizard will also mark both the item and the certificate with an arcane mark so that you can match item to certificate. For relatively simple purchases, this might be sufficient identification. The buyer would bring a priest to observe the transaction and verify the kind of magical auras with a detect magic. The priest for such transactions would also be good at recognizing the seals of the notaries and arcanists and would make sure the paperwork is authentic and would then collect the tax on the transaction. You could put more security into the process, of course, but if you're a relatively low level character buying an item of 1000gp or less, that's probably sufficient security. The seller of the item doesn't want the cost of two identify spells coming out of his end of the deal and the buyer doesn't want to pay extra either. Now, for more expensive items, there would be more security. One you get to 2000+gp items, the buyer will usually pay for an identify spell to be cast on the spot as well and may insist upon isolating the item for a day or so in a secure vault to ensure that any misleading spells short of days per level are gone. The seller might also insist that this be done with the coin and pay for a detect magic to be cast on the coins too in order to make sure they aren't illusory or the results of a creation spell. For still more expensive items (up to 8000gp or so) buyer and seller will always isolate the payment and item and will pay for a dispel magic to be cast upon both just in case. For anything more expensive than 8000gp, the buyer will usually insist upon a casting of analyze dweomer by a reputable mage in their presence after a casting of greater dispel magic. Seller will, likewise want the items of payment dispelled and detected--maybe even handled with the analyze dweomer just in case. Title is a possibility but since a lot of magic items change hands by means of violence, it would quickly become quite convoluted and might be easy to evade. (Does the rogue in Greyhawk care if a North Kingdom merchant has title to the cloak of resistance he is buying? Will Greyhawk enforce the title? Can anyone even locate the cloak? If Hextorite soldiers despoiled an Almorian villa and ransacked a cloak of charisma +2 and were then slain by a Heironean paladin, would he claim the spoils of war or run a title search on the cloak? Ugh.) [/QUOTE]
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