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General Tabletop Discussion
*TTRPGs General
The Economics of Magic Items (RE: Naked Adventurers)
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<blockquote data-quote="jgbrowning" data-source="post: 252140" data-attributes="member: 5724"><p>Hammerhead said, "How many permanent magical items get destroyed in your game? Adventurers probably make more permanent items than they ruin on their adventures. "</p><p></p><p>A lot get destroyed if you use big magic. quick example..... assuming material is iron, if mithral or adamantive example is different</p><p></p><p>40hp fireball (or red dragon's breath) does 20damage to longsword, if longsword saves (use wielders save, or item save.. i use whichever is better) it take no damage (hardness of 10)... but if it fails its slag.... very expensive ex-magic slag.</p><p></p><p>now cloaks, boots, backpacks, potions (even in iron flasks), spears, bows, handaxes, greataxes, arrows, quivers, shortswords, daggers, scrolls, wands, sunrods, torches, lanterns staffs, rods, belts, pouches.. etc.... all up in flames. Lightning reflexes seems a little cooler now, huh? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>makes having a rogue nice... no damage from save <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>joe b.</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 252140, member: 5724"] Hammerhead said, "How many permanent magical items get destroyed in your game? Adventurers probably make more permanent items than they ruin on their adventures. " A lot get destroyed if you use big magic. quick example..... assuming material is iron, if mithral or adamantive example is different 40hp fireball (or red dragon's breath) does 20damage to longsword, if longsword saves (use wielders save, or item save.. i use whichever is better) it take no damage (hardness of 10)... but if it fails its slag.... very expensive ex-magic slag. now cloaks, boots, backpacks, potions (even in iron flasks), spears, bows, handaxes, greataxes, arrows, quivers, shortswords, daggers, scrolls, wands, sunrods, torches, lanterns staffs, rods, belts, pouches.. etc.... all up in flames. Lightning reflexes seems a little cooler now, huh? :) makes having a rogue nice... no damage from save :) joe b. [/QUOTE]
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