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General Tabletop Discussion
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The Economics of Magic Items (RE: Naked Adventurers)
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<blockquote data-quote="jgbrowning" data-source="post: 252148" data-attributes="member: 5724"><p>to quote the DMG page 137...</p><p></p><p>"To determine the amount of ready cash in a community, or the total value of any given item of equipment for sale at any give time, multiply half the gp limit by 1/10 of the community's population. For example, suppose a band of adventureres brings a bagful of loot (100 gems, each worth 50gp) into a hamlet of 90 people. 1/2 the hamlet's gp limit times 1/10 of its population equals 450. (100/2=50, 90/10=9, 50x9=450)"</p><p></p><p>Small town, pop 1000..... 800/2=400, 1000/10=100, 400x100=40,000gp. you can sell most of your stuff in a small town, as long as you dont mind copper, and dont keep coming back. I'd rule the pricyest single sale a player could make would be about 1/10 of this to a single buyer... so around 4000gp. my ruling, of course is mine.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Large town, pop 3000.... 3000/2=1500, 3000/10=300 1500x300= 450,000gp, so even with my 1/10 idea, 45,000gp is almost any item.</p><p></p><p>So for a Large city, pop of 15,000..... 40000/2=20000, 15000/10=1500, 20000x1500=30,000,000 </p><p>You could sell anything in a large city.</p><p></p><p>joe b.</p><p></p><p>ps. Agback, considering the disparity between the purchasing power and the production ability of magic.. magic would sell like hot-cakes in a 8,000 or so greater population. No need to worry about that ring sitting on the shelf... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> and given my experiece in third world countries, the idea that somthing may sit on a shelf for five or so years is not unusual.... (even food items <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> there really is a different mentality about business outside of the "developed" countries</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 252148, member: 5724"] to quote the DMG page 137... "To determine the amount of ready cash in a community, or the total value of any given item of equipment for sale at any give time, multiply half the gp limit by 1/10 of the community's population. For example, suppose a band of adventureres brings a bagful of loot (100 gems, each worth 50gp) into a hamlet of 90 people. 1/2 the hamlet's gp limit times 1/10 of its population equals 450. (100/2=50, 90/10=9, 50x9=450)" Small town, pop 1000..... 800/2=400, 1000/10=100, 400x100=40,000gp. you can sell most of your stuff in a small town, as long as you dont mind copper, and dont keep coming back. I'd rule the pricyest single sale a player could make would be about 1/10 of this to a single buyer... so around 4000gp. my ruling, of course is mine.... :) Large town, pop 3000.... 3000/2=1500, 3000/10=300 1500x300= 450,000gp, so even with my 1/10 idea, 45,000gp is almost any item. So for a Large city, pop of 15,000..... 40000/2=20000, 15000/10=1500, 20000x1500=30,000,000 You could sell anything in a large city. joe b. ps. Agback, considering the disparity between the purchasing power and the production ability of magic.. magic would sell like hot-cakes in a 8,000 or so greater population. No need to worry about that ring sitting on the shelf... :) and given my experiece in third world countries, the idea that somthing may sit on a shelf for five or so years is not unusual.... (even food items :) there really is a different mentality about business outside of the "developed" countries [/QUOTE]
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