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The Economics of Magic Items (RE: Naked Adventurers)
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<blockquote data-quote="Greybar" data-source="post: 253943" data-attributes="member: 4938"><p><strong>Re: augmenting enchantments</strong></p><p></p><p>Back to the idea of scaling up magic items instead of trading dear-ol Dad's longsword for the newer, shinier model.</p><p>I really like what this might imply for the world. To take the earlier example:</p><p><em>"Dad cut down the vampire gnoll with this sword, and I'll be damned if I'm going to give it up. However, the family has come into money again, and before I give this sword to my son, I want to make it even better."</em></p><p></p><p>So what you get is a +3 flaming holy sword that has a *real* history.</p><p><em>Great-grandfather was given this because of his service to the Duke of Albirot and made an officer.</em> (Now +1) <em>Grandfather prospered as an adventurer and his boon companion was a mage who increased its power.</em> (Now +3) <em> Mother took up the sword when the ice-trolls invaded back in '08, and commissioned the forge-mage to imbue it with fire to battle the regenerating beasts.</em> (Now +3 Flaming).</p><p>That could be fun!</p><p></p><p>Rules wise:</p><p>I don't know about requiring a higher caster level.</p><p></p><p>However, I think you should require a test of some sort. Perhaps a Craft skill test with synergy bonuses from Spellcraft or somesuch. In any case, the DC should be higher based on the original level of enhancement. Let's say 20 + (5/+1equiv), so that a +1 sword is a DC25, +1 flaming is (offhand, no DMG) DC35.</p><p></p><p>Failure indicates loss of spell and all gp/xp invested - all of the special components went into the forging fire and didn't come out.</p><p></p><p>Failure by more than 20 indicates that the original magics have been ruined.</p><p></p><p>Critical Failure indicates explosion or other traumatic event of the DM's devious creation. Perhaps that flaming sword drew its power from a connection to the Elemental Plane of Fire. The failure of re-enchanting has burst open that connection into a chaotic gateway... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>John</p></blockquote><p></p>
[QUOTE="Greybar, post: 253943, member: 4938"] [b]Re: augmenting enchantments[/b] Back to the idea of scaling up magic items instead of trading dear-ol Dad's longsword for the newer, shinier model. I really like what this might imply for the world. To take the earlier example: [I]"Dad cut down the vampire gnoll with this sword, and I'll be damned if I'm going to give it up. However, the family has come into money again, and before I give this sword to my son, I want to make it even better."[/I] So what you get is a +3 flaming holy sword that has a *real* history. [I]Great-grandfather was given this because of his service to the Duke of Albirot and made an officer.[/I] (Now +1) [I]Grandfather prospered as an adventurer and his boon companion was a mage who increased its power.[/I] (Now +3) [I] Mother took up the sword when the ice-trolls invaded back in '08, and commissioned the forge-mage to imbue it with fire to battle the regenerating beasts.[/I] (Now +3 Flaming). That could be fun! Rules wise: I don't know about requiring a higher caster level. However, I think you should require a test of some sort. Perhaps a Craft skill test with synergy bonuses from Spellcraft or somesuch. In any case, the DC should be higher based on the original level of enhancement. Let's say 20 + (5/+1equiv), so that a +1 sword is a DC25, +1 flaming is (offhand, no DMG) DC35. Failure indicates loss of spell and all gp/xp invested - all of the special components went into the forging fire and didn't come out. Failure by more than 20 indicates that the original magics have been ruined. Critical Failure indicates explosion or other traumatic event of the DM's devious creation. Perhaps that flaming sword drew its power from a connection to the Elemental Plane of Fire. The failure of re-enchanting has burst open that connection into a chaotic gateway... :eek: John [/QUOTE]
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