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The Economics of Magic Items (RE: Naked Adventurers)
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<blockquote data-quote="Quasqueton" data-source="post: 254031" data-attributes="member: 3854"><p><strong>damaging equipment concept furthered</strong></p><p></p><p>First: I really like the write-up that started this thread. This is one of the most insightful and informative posts I've seen here. Thank you for starting it.</p><p></p><p>Second: I like the concept of items being damage/destroyed when caught in an area effect spell or environment. But as some have joked on, it could be quite impractical to use such a rule in game. And I try to keep Rule 0 and House Rules to a absolute minimum.</p><p></p><p>How about this: Attended items take damage if and when the character "attending" them becomes unconscious. At -1 hp and below, a character's equipment becomes "unattended" objects.</p><p></p><p>If the character with 20 hp takes 25 hp from the fireball, he falls unconscious from the exersion/heat/burns. His items are now unattended and subject to damage. </p><p></p><p>I just now thought of this idea, so I haven't given it any extended thought on its ramifications (be gentle with it/me, please):</p><p></p><p>Would the equipment be vulnerable from the effects that dropped the character right then? Or would they only be vulnerable to effects that come/occur after the "killing" effects (like a second fireball in the area)? A compromise might be that the equipment is vulnerable from the "killing" effects, but only vulnerable to the "overage" damage. Using the 25 hp fireball above as an example, perhaps the equipment is vulnerable to only 5 hp damage (the amount that took the character into unconsciousness). 5 hp would probably only ruin cloth-like items.</p><p></p><p>I hate to make rules more complicated, but I do like the idea of equipment getting damaged by area effects.</p><p></p><p>I presume everyone would agree that equipment on a dead character is unattended and subject to full effects?</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 254031, member: 3854"] [b]damaging equipment concept furthered[/b] First: I really like the write-up that started this thread. This is one of the most insightful and informative posts I've seen here. Thank you for starting it. Second: I like the concept of items being damage/destroyed when caught in an area effect spell or environment. But as some have joked on, it could be quite impractical to use such a rule in game. And I try to keep Rule 0 and House Rules to a absolute minimum. How about this: Attended items take damage if and when the character "attending" them becomes unconscious. At -1 hp and below, a character's equipment becomes "unattended" objects. If the character with 20 hp takes 25 hp from the fireball, he falls unconscious from the exersion/heat/burns. His items are now unattended and subject to damage. I just now thought of this idea, so I haven't given it any extended thought on its ramifications (be gentle with it/me, please): Would the equipment be vulnerable from the effects that dropped the character right then? Or would they only be vulnerable to effects that come/occur after the "killing" effects (like a second fireball in the area)? A compromise might be that the equipment is vulnerable from the "killing" effects, but only vulnerable to the "overage" damage. Using the 25 hp fireball above as an example, perhaps the equipment is vulnerable to only 5 hp damage (the amount that took the character into unconsciousness). 5 hp would probably only ruin cloth-like items. I hate to make rules more complicated, but I do like the idea of equipment getting damaged by area effects. I presume everyone would agree that equipment on a dead character is unattended and subject to full effects? Quasqueton [/QUOTE]
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