Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Economics of Open Gaming - An Open Letter To WotC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lizard" data-source="post: 4136097" data-attributes="member: 1054"><p>I'm just wondering who on this list has read Dacey's extensive essays on the why of the OGL, beyond the simplistic "Uhm, it's supposed to sell PHBs" bit. The real point was that studies howed the main reason people left the hobby was because of no one to play with, and one thing driving that was system diversity -- too many systems, too few players to support them, people just quit gaming and never came back. So by spreading one system -- D20 -- as far as possible, the "no one to play with" problem was reduced. Whether you wanted sorcerors, spies, superheroes, or spacemen, you could do it with the same core rules, suitably varied and tweaked for the genre (as opposed to a true 'generic' game like Hero or GURPS, where the genre is pounded into the rules).</p><p></p><p>If D20 keeps people playing, it serves WOTC, even if they're not playing WOTC games, because the success of WOTC is served by a strong hobby base overall. (And if WOTC had not been stricken with a case of 'not invented here', it could have helped them a lot more, since they could have used the best OGL material in their work and even made money supporting games like M&M or Spycraft. What if, instead of D20M, WOTC had decided to latch onto the Spycraft base and released core rules based on that? The OGL would have let them. Instead of trying, and then failing, to release a supers game, what if they'd adapted and built on M&M? It would have been interesting...)</p></blockquote><p></p>
[QUOTE="Lizard, post: 4136097, member: 1054"] I'm just wondering who on this list has read Dacey's extensive essays on the why of the OGL, beyond the simplistic "Uhm, it's supposed to sell PHBs" bit. The real point was that studies howed the main reason people left the hobby was because of no one to play with, and one thing driving that was system diversity -- too many systems, too few players to support them, people just quit gaming and never came back. So by spreading one system -- D20 -- as far as possible, the "no one to play with" problem was reduced. Whether you wanted sorcerors, spies, superheroes, or spacemen, you could do it with the same core rules, suitably varied and tweaked for the genre (as opposed to a true 'generic' game like Hero or GURPS, where the genre is pounded into the rules). If D20 keeps people playing, it serves WOTC, even if they're not playing WOTC games, because the success of WOTC is served by a strong hobby base overall. (And if WOTC had not been stricken with a case of 'not invented here', it could have helped them a lot more, since they could have used the best OGL material in their work and even made money supporting games like M&M or Spycraft. What if, instead of D20M, WOTC had decided to latch onto the Spycraft base and released core rules based on that? The OGL would have let them. Instead of trying, and then failing, to release a supers game, what if they'd adapted and built on M&M? It would have been interesting...) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Economics of Open Gaming - An Open Letter To WotC
Top