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The economy of a Celestial campaign
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<blockquote data-quote="Sir Whiskers" data-source="post: 1594199" data-attributes="member: 6941"><p>I'm a little confused: sure money is nice, but do the characters get to keep any items they find while on missions? If so, then allow them to barter those items for ones they'd rather have. The easier it is to find the specific item desired, the less valued their "found" items should have, e.g., having to trade a 20K item for a 10K item they really want.</p><p></p><p>Another option, part of their mission is to return with magic items, which the celestials can use in the creation of celestial items used by celestial agents. The more items they retrieve, the more they can requisition.</p><p></p><p>Or, give them all the equivalent of the Vow of Poverty. The characters no longer depend on equipment and are instead granted certain abilities based on how well they do on missions.</p><p></p><p>Or give them the mission briefing, then let the players requisition specific items they think they'll need. Unless you set a hard limit, you'll have to be a bit arbitrary with this. Jester's idea might work better for this.</p></blockquote><p></p>
[QUOTE="Sir Whiskers, post: 1594199, member: 6941"] I'm a little confused: sure money is nice, but do the characters get to keep any items they find while on missions? If so, then allow them to barter those items for ones they'd rather have. The easier it is to find the specific item desired, the less valued their "found" items should have, e.g., having to trade a 20K item for a 10K item they really want. Another option, part of their mission is to return with magic items, which the celestials can use in the creation of celestial items used by celestial agents. The more items they retrieve, the more they can requisition. Or, give them all the equivalent of the Vow of Poverty. The characters no longer depend on equipment and are instead granted certain abilities based on how well they do on missions. Or give them the mission briefing, then let the players requisition specific items they think they'll need. Unless you set a hard limit, you'll have to be a bit arbitrary with this. Jester's idea might work better for this. [/QUOTE]
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