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The Economy of Actions in 4e
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<blockquote data-quote="jaldaen" data-source="post: 4365518" data-attributes="member: 214"><p>So I've been wondering about the economy of actions works out in 4e since picking up the first three "core books." So far it seems each class has a relatively balanced set of actions each round (Standard, Move, and Minor) with the ability to gain an additional action via an action point. This means everyone's turn takes about the same amount of time (except when large AoE attacks are being tossed around). </p><p></p><p>There are also Opportunity Actions (Opportunity Attacks) 1/creatures turn and Immediate Actions (Interrupts & Reactions) 1/round thrown into the action mix. However, although OAs are common, IAs are uncommon sue to the power choices available to most of the classes (Ranger seems to have the most IA-based powers). In addition, the powers that access IAs are mostly utility powers. </p><p></p><p>With these things in mind, I am trying to figure out where IAs fall into the economy of actions. Although you could technically have 1/round it seems that most IA powers are specifically built to not be 1/round but rather 1/encounter or day.</p><p></p><p>So my current questions are: </p><p></p><p>How much are IAs worth in the economy of actions? It seems they are worth 1 damage die when building powers, but is there a reason, besides only so much room in the PHB for powers, that they are rarer than other powers? Is it because if every class had access to good IA powers, then each player's actions per round would be increased and thereby extend the duration of each round? </p><p></p><p>If you built a class whose schtick was to make use of IAs would it be unfair to the other classes (b/c of a constant access to IAs)? Or do you think that as more splat books come out all the classes will be able to make better use of their IAs?</p><p></p><p>Also for those interested in familiars, companions, summoning, etc... would expending IAs be a good way of balancing these "extra" bodies? Or should a class that has a familiar, companion, summoned creature stick with sacrificing standard actions, move actions, and minor actions to direct these types of "extras."</p><p></p><p>What are some of your comments, questions, and suggestions about the economy of action in 4e.</p><p></p><p>I look forward to reading your responses and hope everyone has a great day! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="jaldaen, post: 4365518, member: 214"] So I've been wondering about the economy of actions works out in 4e since picking up the first three "core books." So far it seems each class has a relatively balanced set of actions each round (Standard, Move, and Minor) with the ability to gain an additional action via an action point. This means everyone's turn takes about the same amount of time (except when large AoE attacks are being tossed around). There are also Opportunity Actions (Opportunity Attacks) 1/creatures turn and Immediate Actions (Interrupts & Reactions) 1/round thrown into the action mix. However, although OAs are common, IAs are uncommon sue to the power choices available to most of the classes (Ranger seems to have the most IA-based powers). In addition, the powers that access IAs are mostly utility powers. With these things in mind, I am trying to figure out where IAs fall into the economy of actions. Although you could technically have 1/round it seems that most IA powers are specifically built to not be 1/round but rather 1/encounter or day. So my current questions are: How much are IAs worth in the economy of actions? It seems they are worth 1 damage die when building powers, but is there a reason, besides only so much room in the PHB for powers, that they are rarer than other powers? Is it because if every class had access to good IA powers, then each player's actions per round would be increased and thereby extend the duration of each round? If you built a class whose schtick was to make use of IAs would it be unfair to the other classes (b/c of a constant access to IAs)? Or do you think that as more splat books come out all the classes will be able to make better use of their IAs? Also for those interested in familiars, companions, summoning, etc... would expending IAs be a good way of balancing these "extra" bodies? Or should a class that has a familiar, companion, summoned creature stick with sacrificing standard actions, move actions, and minor actions to direct these types of "extras." What are some of your comments, questions, and suggestions about the economy of action in 4e. I look forward to reading your responses and hope everyone has a great day! ;) [/QUOTE]
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