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The Economy of Actions in 4e
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<blockquote data-quote="virgileso" data-source="post: 4366392" data-attributes="member: 62457"><p>Economy of Actions is only part of the problem, and I think the author of that article does us a disservice by leaving out some important aspects.</p><p></p><p>Having more actions only equals more power when the sum effect of your actions exceeds the sum of someone with fewer. Having two actions at half power is about as balanced as one full-power action.</p><p></p><p>The other concern with Economy of Actions is screen time, which is a different beast from balance. If each half-power action takes as long to resolve as a full-power action, then it takes twice as long to go through that players turn. If reduced power actions can be resolved faster, then there is no imbalance in screen time nor power.</p><p></p><p>The time it takes to choose a center point and draw out the area covered with a fireball, and followed by a seperate roll for each person in that area, is more than swinging your sword at an adjacent foe; which shows a noticeable disparity in screen time (or Economy of Real Life Action Time). A damaging wall that harms those near/in it, and take damage to be taken down, shows a persistant presence on the battlemat that is nearly indistinguishable from pets in both resolution and battlefield influence.</p><p></p><p>Note that these remain, which shows a distinct tunnel-vision when forbidding pets of various sorts on the foundation of 'Economy of Actions'.</p></blockquote><p></p>
[QUOTE="virgileso, post: 4366392, member: 62457"] Economy of Actions is only part of the problem, and I think the author of that article does us a disservice by leaving out some important aspects. Having more actions only equals more power when the sum effect of your actions exceeds the sum of someone with fewer. Having two actions at half power is about as balanced as one full-power action. The other concern with Economy of Actions is screen time, which is a different beast from balance. If each half-power action takes as long to resolve as a full-power action, then it takes twice as long to go through that players turn. If reduced power actions can be resolved faster, then there is no imbalance in screen time nor power. The time it takes to choose a center point and draw out the area covered with a fireball, and followed by a seperate roll for each person in that area, is more than swinging your sword at an adjacent foe; which shows a noticeable disparity in screen time (or Economy of Real Life Action Time). A damaging wall that harms those near/in it, and take damage to be taken down, shows a persistant presence on the battlemat that is nearly indistinguishable from pets in both resolution and battlefield influence. Note that these remain, which shows a distinct tunnel-vision when forbidding pets of various sorts on the foundation of 'Economy of Actions'. [/QUOTE]
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