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The Economy of Actions in 4e
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<blockquote data-quote="virgileso" data-source="post: 4366979" data-attributes="member: 62457"><p>As I stated earlier, having two half-power actions is <em>about</em> as powerful as a single full-power action. I'm not disregarding the potential synergy. Besides, when you have pets perform actions that consist of dealing damage, there isn't much room for this vague 'versatility' claim to wrench into unbalanced territory; no more than what could happen from further products from WotC, at the worst.</p><p></p><p>There remains the fact that Area spells have equal or greater screen time compared to having a pet, and there already exist damageable creations by various classes to take up space on the mat. It's nowhere near this insurmountable balancing challenge some seem to think it to be.</p></blockquote><p></p>
[QUOTE="virgileso, post: 4366979, member: 62457"] As I stated earlier, having two half-power actions is [i]about[/i] as powerful as a single full-power action. I'm not disregarding the potential synergy. Besides, when you have pets perform actions that consist of dealing damage, there isn't much room for this vague 'versatility' claim to wrench into unbalanced territory; no more than what could happen from further products from WotC, at the worst. There remains the fact that Area spells have equal or greater screen time compared to having a pet, and there already exist damageable creations by various classes to take up space on the mat. It's nowhere near this insurmountable balancing challenge some seem to think it to be. [/QUOTE]
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