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General Tabletop Discussion
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The Economy of Actions in 5e
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<blockquote data-quote="howandwhy99" data-source="post: 5882012" data-attributes="member: 3192"><p>Instead of Action Types why don't we simply use: all abilities available to a character in 1 minute (or whatever time length you are using).</p><p></p><p>For example:</p><p><u>2 Legs</u>: walk, kick, dance, jump, hop on one foot, etc. These resources afford a character a lot of abilities. Distances, force, finesse of dexterity, etc. are measured out ahead of time per time lengths.</p><p></p><p><u>2 Arms</u>: punch, arm walk, dance, arm jump, stand on one hand, etc. Sort of like feet, but slower and weaker. (the real benefit here is the hands)</p><p></p><p><u>1 Mouth/throat</u>: vocalize sounds, articulate speech patterns, bite/chew, kiss, etc. Lots of stuff characters can do again. </p><p></p><p>So listing all of these would get kind of silly and we haven't even mentioned stuff like grafted on demon wings and magic items used as tools, but you know what I'm getting at. </p><p></p><p>Melee is full body combat. Boxing well means being in extraordinary physical condition. Grappling/Wrestling/MMA is nothing to sneeze at either. </p><p></p><p>However, is it possible to talk during melee? To hear? To feel the temperature? The tastes and smells? Yeah, a whole lot is possible by one character in a round. Breaking out every currently conceivable option will only serve to have players combing that list every round to maximize their actions. And that's ignoring the passive reception by the senses the DM is obliged to relay.</p><p></p><p>Rather than spelling every possible detail out in front of the screen, might I suggest giving the players the mind space to get creative in explaining what their PCs will attempt to do? The rest of all this can be behind the screen and as simplified or complex as the DM can desires and can handle.</p><p></p><p>A lot of these actions are based upon shared initiative anyways. Talking in a round should technically be done by each character on his or her own turn. Engaging in dialogue throughout a round usually means one group has opted to work together in a semi-shared initiative.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5882012, member: 3192"] Instead of Action Types why don't we simply use: all abilities available to a character in 1 minute (or whatever time length you are using). For example: [U]2 Legs[/U]: walk, kick, dance, jump, hop on one foot, etc. These resources afford a character a lot of abilities. Distances, force, finesse of dexterity, etc. are measured out ahead of time per time lengths. [U]2 Arms[/U]: punch, arm walk, dance, arm jump, stand on one hand, etc. Sort of like feet, but slower and weaker. (the real benefit here is the hands) [U]1 Mouth/throat[/U]: vocalize sounds, articulate speech patterns, bite/chew, kiss, etc. Lots of stuff characters can do again. So listing all of these would get kind of silly and we haven't even mentioned stuff like grafted on demon wings and magic items used as tools, but you know what I'm getting at. Melee is full body combat. Boxing well means being in extraordinary physical condition. Grappling/Wrestling/MMA is nothing to sneeze at either. However, is it possible to talk during melee? To hear? To feel the temperature? The tastes and smells? Yeah, a whole lot is possible by one character in a round. Breaking out every currently conceivable option will only serve to have players combing that list every round to maximize their actions. And that's ignoring the passive reception by the senses the DM is obliged to relay. Rather than spelling every possible detail out in front of the screen, might I suggest giving the players the mind space to get creative in explaining what their PCs will attempt to do? The rest of all this can be behind the screen and as simplified or complex as the DM can desires and can handle. A lot of these actions are based upon shared initiative anyways. Talking in a round should technically be done by each character on his or her own turn. Engaging in dialogue throughout a round usually means one group has opted to work together in a semi-shared initiative. [/QUOTE]
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