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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Economy of Actions: Pets
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<blockquote data-quote="Belphanior" data-source="post: 4354699" data-attributes="member: 12401"><p>I think pets will be handled in one of two ways (and maybe both):</p><p></p><p>1. Inherent to Class.</p><p>The necromancer is a prime candidate for being a pet-class, as a sort of sub-division of the leader role. Make your own little troupe and buff them. All classes we've seen so far are viable on their own. Adding in extra actions/powers due to having a buddy makes those people inherently above and beyond the normal saps that don't have extra allies. Thus, classes would need to be designed from the ground up to have allies, in order to keep overall balance the same.</p><p></p><p>2. Feat chains.</p><p>I agree with Minigiant that this is a likely way to go, since it already has been used with multiclassing. This works best for animal companions you can train and cooperate with, or mechanical critters for the artificer who can upgrade them, and less for full NPC allies who have their own sentience.</p></blockquote><p></p>
[QUOTE="Belphanior, post: 4354699, member: 12401"] I think pets will be handled in one of two ways (and maybe both): 1. Inherent to Class. The necromancer is a prime candidate for being a pet-class, as a sort of sub-division of the leader role. Make your own little troupe and buff them. All classes we've seen so far are viable on their own. Adding in extra actions/powers due to having a buddy makes those people inherently above and beyond the normal saps that don't have extra allies. Thus, classes would need to be designed from the ground up to have allies, in order to keep overall balance the same. 2. Feat chains. I agree with Minigiant that this is a likely way to go, since it already has been used with multiclassing. This works best for animal companions you can train and cooperate with, or mechanical critters for the artificer who can upgrade them, and less for full NPC allies who have their own sentience. [/QUOTE]
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Community
General Tabletop Discussion
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The Economy of Actions: Pets
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