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General Tabletop Discussion
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The Effects of Piracy
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<blockquote data-quote="trancejeremy" data-source="post: 1532916" data-attributes="member: 924"><p>No offense, but to a certain extent, you'd have to release a lot of numbers and even more info, to back up your conclusions credibly. Or call them "facts".</p><p></p><p>For instance, was the pirate to sales ratio constant? Like if you sold 50 copies, and there were 400 pirates, then on a another product, you sold 300 copies, and had 2400 pirates. Or just how was the ratio determined.</p><p></p><p>And on sales data, you'd have to include how you promoted things, reviews, flame wars on websites, etc. Things don't exist in a vacuum. And not just your products, the release of other companies' product. AFAIK, you sell gun books. Surely the 2 d20 Modern print gun books hurt sales, especially the WOTC one. And of course, certain periods of the year are better in terms of free cash - people tend to have more in the spring, due to tax returns, but less in December, due to the holiday season.</p><p></p><p>And the nature of your products probably alters things. I'm sure something on pistols is more interesting than a pdf on muskets of the French-Indian war. Pirates probably will take anything for free, while very few people would buy odd stuff.</p><p></p><p>I briefly tried my hand at shareware programs. Junk mostly, and some cheat programs/save editors for games. I found that people really really liked free stuff, but rarely wanted to pay anything for them. So even though it's a completely different context, I am skepitical that piracy hurts sales much - people who buy things will buy them anyway, people who won't, won't.</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 1532916, member: 924"] No offense, but to a certain extent, you'd have to release a lot of numbers and even more info, to back up your conclusions credibly. Or call them "facts". For instance, was the pirate to sales ratio constant? Like if you sold 50 copies, and there were 400 pirates, then on a another product, you sold 300 copies, and had 2400 pirates. Or just how was the ratio determined. And on sales data, you'd have to include how you promoted things, reviews, flame wars on websites, etc. Things don't exist in a vacuum. And not just your products, the release of other companies' product. AFAIK, you sell gun books. Surely the 2 d20 Modern print gun books hurt sales, especially the WOTC one. And of course, certain periods of the year are better in terms of free cash - people tend to have more in the spring, due to tax returns, but less in December, due to the holiday season. And the nature of your products probably alters things. I'm sure something on pistols is more interesting than a pdf on muskets of the French-Indian war. Pirates probably will take anything for free, while very few people would buy odd stuff. I briefly tried my hand at shareware programs. Junk mostly, and some cheat programs/save editors for games. I found that people really really liked free stuff, but rarely wanted to pay anything for them. So even though it's a completely different context, I am skepitical that piracy hurts sales much - people who buy things will buy them anyway, people who won't, won't. [/QUOTE]
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