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The Egg of WHAT?
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<blockquote data-quote="Grover Cleaveland" data-source="post: 2652231" data-attributes="member: 34932"><p>The Egg of Coot is from module DA1, <em>Adventures in Blackmoor</em>. It was originally something from Dave Arneson's campaign; Blackmoor was incorporated into the Flanaess, pretty much in name only, and the Egg of Coot has much more recently come along for the ride. I think Fred Weining is to blame, but don't quote me on that. Blackmoor also became part of the distant past of the Mystara campaign, and was released as its own campaign setting in the last year (by Goodman Games, I believe) so there are a lot of different incarnations at work. What the Egg of Coot was/is in Dave Arneson's Blackmoor isn't necessarily what it is in Mystara's Blackmoor or Oerth's Blackmoor.</p><p></p><p>Another hint of all the different incarnations Blackmoor has had can be seen in Andre Norton's novel <em>Quag Keep</em> that she wrote after extensive consultation with Gary Gygax. In that book, Blackmoor is conflated with the Great Kingdom.</p><p></p><p></p><p></p><p>Someone who has the other adventures in the DA series (which presumedly stands for Dave Arneson) might know more. </p><p></p><p>Just as a suggestion, it might be an illithid elder brain pool, perhaps one that's lost the illithids who formally cared for it. Or an elder beholder, for that matter. Both are roughly egg-shaped and powerful. It could also be a sentient artifact. Or maybe it's a literal egg of some cosmic entity - what might happen if it hatched? </p><p></p><p>Qullans are from the original Fiend Folio, and White Dwarf Magazine before that. They're humanoids infused with chaos. <a href="http://www.enworld.org/cc/converted/crypt/qullan.htm" target="_blank">Here</a> is a conversion to 3rd edition D&D.</p><p></p><p>The town and castle of Blackmoor in DA1 was suffused with wild magic due to the mysterious black rock upon which it was built, and caused the dungeons beneath the castle to spew up weird monsters on a periodical basis. This explains qullans nicely. You might conceivably consider the black rock to the the basis for a far realm cyst as described in Dragon Magazine #330. Maybe that's what the Egg is after.</p><p></p><p>See also <a href="http://www.tc.umn.edu/~monax002/Council/OJ6/city.html" target="_blank">Robilar Remembers: Journey to the City of the Gods</a> for details of the original campaign. It's safe to assume it was originally intended to be the same as the one from Dave Arneson's campaign that inspired the <a href="http://home.flash.net/~brenfrow/dd/dd-da3.htm" target="_blank">module</a> co-written by Dave Arneson; since Mordenkainen and Robilar adventured in it, that explains how it also ended up on Oerth.</p></blockquote><p></p>
[QUOTE="Grover Cleaveland, post: 2652231, member: 34932"] The Egg of Coot is from module DA1, [i]Adventures in Blackmoor[/i]. It was originally something from Dave Arneson's campaign; Blackmoor was incorporated into the Flanaess, pretty much in name only, and the Egg of Coot has much more recently come along for the ride. I think Fred Weining is to blame, but don't quote me on that. Blackmoor also became part of the distant past of the Mystara campaign, and was released as its own campaign setting in the last year (by Goodman Games, I believe) so there are a lot of different incarnations at work. What the Egg of Coot was/is in Dave Arneson's Blackmoor isn't necessarily what it is in Mystara's Blackmoor or Oerth's Blackmoor. Another hint of all the different incarnations Blackmoor has had can be seen in Andre Norton's novel [i]Quag Keep[/i] that she wrote after extensive consultation with Gary Gygax. In that book, Blackmoor is conflated with the Great Kingdom. Someone who has the other adventures in the DA series (which presumedly stands for Dave Arneson) might know more. Just as a suggestion, it might be an illithid elder brain pool, perhaps one that's lost the illithids who formally cared for it. Or an elder beholder, for that matter. Both are roughly egg-shaped and powerful. It could also be a sentient artifact. Or maybe it's a literal egg of some cosmic entity - what might happen if it hatched? Qullans are from the original Fiend Folio, and White Dwarf Magazine before that. They're humanoids infused with chaos. [url=http://www.enworld.org/cc/converted/crypt/qullan.htm]Here[/url] is a conversion to 3rd edition D&D. The town and castle of Blackmoor in DA1 was suffused with wild magic due to the mysterious black rock upon which it was built, and caused the dungeons beneath the castle to spew up weird monsters on a periodical basis. This explains qullans nicely. You might conceivably consider the black rock to the the basis for a far realm cyst as described in Dragon Magazine #330. Maybe that's what the Egg is after. See also [url=http://www.tc.umn.edu/~monax002/Council/OJ6/city.html]Robilar Remembers: Journey to the City of the Gods[/url] for details of the original campaign. It's safe to assume it was originally intended to be the same as the one from Dave Arneson's campaign that inspired the [url=http://home.flash.net/~brenfrow/dd/dd-da3.htm]module[/url] co-written by Dave Arneson; since Mordenkainen and Robilar adventured in it, that explains how it also ended up on Oerth. [/QUOTE]
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