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<blockquote data-quote="GMMichael" data-source="post: 6641823" data-attributes="member: 6685730"><p>Such a good point! Not vital, but very quirky! I'd use it.</p><p></p><p>One thing I don't know if I should love or leave: the persuasion compass from Oblivion. Choose when to coerce, joke, compliment, and....??? It was cheesy, but how many games give you a hands-on way to manipulate your reputation with individual characters? </p><p></p><p></p><p>So, not a fan?</p><p></p><p>I gotta say, as a GM, I'd be lucky to come up with 3 non-generic NPCs in a session. So it wouldn't be too hard to come up with tons of generic NPCs. And give Skyrim some credit for using different voices; how many voice actors do you use at your game table? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Scaling monsters are actually a common feature of D&D too - just check out most published adventures. Personally, I make my PCs have a harder time meeting their match as they get higher in level. That way, I don't have to explain why all the other high-level creatures aren't already running the world (because there aren't many).</p><p></p><p>I can't say that I remember creating my own Elder Scrolls spells. Is this an ESO thing?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6641823, member: 6685730"] Such a good point! Not vital, but very quirky! I'd use it. One thing I don't know if I should love or leave: the persuasion compass from Oblivion. Choose when to coerce, joke, compliment, and....??? It was cheesy, but how many games give you a hands-on way to manipulate your reputation with individual characters? So, not a fan? I gotta say, as a GM, I'd be lucky to come up with 3 non-generic NPCs in a session. So it wouldn't be too hard to come up with tons of generic NPCs. And give Skyrim some credit for using different voices; how many voice actors do you use at your game table? ;) Scaling monsters are actually a common feature of D&D too - just check out most published adventures. Personally, I make my PCs have a harder time meeting their match as they get higher in level. That way, I don't have to explain why all the other high-level creatures aren't already running the world (because there aren't many). I can't say that I remember creating my own Elder Scrolls spells. Is this an ESO thing? [/QUOTE]
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