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<blockquote data-quote="GMMichael" data-source="post: 6645549" data-attributes="member: 6685730"><p>Degrading arms ended in Skyrim. Not sure if they were present in earlier iterations.</p><p></p><p>Not sure if we should include "open world" or not. While it's a big feature of the video games, is it really necessary to make your RPG feel like Elder Scrolls? (I'm thinking yes now...)</p><p></p><p></p><p>In Skyrim, you choose a standing stone to touch. It grants you a removable boon. I think Oblivion had the zodiac signs, which granted a permanent boon.</p><p></p><p>The "skills" in ESO don't really seem to be skills (to the uneducated). They look more like class powers. As they progress, they get more powerful, or do different things. And since they seem pretty unique to ESO, I wouldn't call them part of the broad Elder Scrolls experience. Would you?</p><p></p><p></p><p>The stories matter! They just wait on you. I suppose the designers went this route because once a quest ends, it's permanently over. So you could miss half of the game by deciding to run side quests, or going hunting. Or being a merchant. Or...</p><p></p><p>I don't think we need a new RPG either. I know which one I'll be using! But this thread is about how anyone can make their game more Elder Scrolls-like, if he so chooses.</p><p></p><p>So some of the current ideas:</p><ul> <li data-xf-list-type="ul">Open world - probably requires more random tables than oodles of planning,</li> <li data-xf-list-type="ul">Scaling enemies - easy, if you're playing the right game. Otherwise, you have some prep to do,</li> <li data-xf-list-type="ul">Design own spells - still not striking me as a general feature,</li> <li data-xf-list-type="ul">Persuasion Pie - unique to Oblivion? But see factions point...</li> <li data-xf-list-type="ul">Degrading weapons - did these appear outside Oblivion?</li> <li data-xf-list-type="ul">Rich Lore - see <a href="http://www.uesp.net" target="_blank">www.uesp.net</a></li> <li data-xf-list-type="ul">Skills, magic, weapon and armor prof improvement - isn't this a common RPG thing?</li> <li data-xf-list-type="ul">Classes - Elder Scrolls, except for Skyrim, has classes. Primarily fighter, wizard, rogue,</li> <li data-xf-list-type="ul">Zodiac Sign/Standing Stone - any of these outside IV and V?</li> <li data-xf-list-type="ul">Racial reputation/faction - recurring theme. There's a good amount of prejudice in Elder Scrolls,</li> <li data-xf-list-type="ul">Guilds - these take different names, and are pretty streamlined in IV and V. But not so in III?</li> </ul></blockquote><p></p>
[QUOTE="GMMichael, post: 6645549, member: 6685730"] Degrading arms ended in Skyrim. Not sure if they were present in earlier iterations. Not sure if we should include "open world" or not. While it's a big feature of the video games, is it really necessary to make your RPG feel like Elder Scrolls? (I'm thinking yes now...) In Skyrim, you choose a standing stone to touch. It grants you a removable boon. I think Oblivion had the zodiac signs, which granted a permanent boon. The "skills" in ESO don't really seem to be skills (to the uneducated). They look more like class powers. As they progress, they get more powerful, or do different things. And since they seem pretty unique to ESO, I wouldn't call them part of the broad Elder Scrolls experience. Would you? The stories matter! They just wait on you. I suppose the designers went this route because once a quest ends, it's permanently over. So you could miss half of the game by deciding to run side quests, or going hunting. Or being a merchant. Or... I don't think we need a new RPG either. I know which one I'll be using! But this thread is about how anyone can make their game more Elder Scrolls-like, if he so chooses. So some of the current ideas: [LIST] [*]Open world - probably requires more random tables than oodles of planning, [*]Scaling enemies - easy, if you're playing the right game. Otherwise, you have some prep to do, [*]Design own spells - still not striking me as a general feature, [*]Persuasion Pie - unique to Oblivion? But see factions point... [*]Degrading weapons - did these appear outside Oblivion? [*]Rich Lore - see [url]www.uesp.net[/url] [*]Skills, magic, weapon and armor prof improvement - isn't this a common RPG thing? [*]Classes - Elder Scrolls, except for Skyrim, has classes. Primarily fighter, wizard, rogue, [*]Zodiac Sign/Standing Stone - any of these outside IV and V? [*]Racial reputation/faction - recurring theme. There's a good amount of prejudice in Elder Scrolls, [*]Guilds - these take different names, and are pretty streamlined in IV and V. But not so in III? [/LIST] [/QUOTE]
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