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<blockquote data-quote="bone_naga" data-source="post: 6657702" data-attributes="member: 85939"><p>As with most single-player video games, Elder Scrolls has a plot that revolves heavily around the character. In my experience, trying to push that into a larger group can be disruptive, since really only one of them can be "the chosen one" or whatever. I've seen campaigns like that fall apart as the party gets divided.</p><p></p><p>However, there are often sidequests that have pretty epic plotlines. What I would do is have several equally important plotlines that each revolve around a different character. So one might be the chosen of the Dark Brotherhood, the next might be the Dragonborn, a third might be destined to become the new Sheogorath (I know I'm mixing games here, but it's just an example). </p><p></p><p>Also important would be making sure that no single plotline gets resolved all at once. So the party might do a quest for the dragonborn, then a quest in the Shivering Isles, then head over to the Knights of the Nine, then go back to the dragonborn plotline, etc. That gives each character time in the spotlight, while also maintaining the general style of Elder Scrolls quests.</p></blockquote><p></p>
[QUOTE="bone_naga, post: 6657702, member: 85939"] As with most single-player video games, Elder Scrolls has a plot that revolves heavily around the character. In my experience, trying to push that into a larger group can be disruptive, since really only one of them can be "the chosen one" or whatever. I've seen campaigns like that fall apart as the party gets divided. However, there are often sidequests that have pretty epic plotlines. What I would do is have several equally important plotlines that each revolve around a different character. So one might be the chosen of the Dark Brotherhood, the next might be the Dragonborn, a third might be destined to become the new Sheogorath (I know I'm mixing games here, but it's just an example). Also important would be making sure that no single plotline gets resolved all at once. So the party might do a quest for the dragonborn, then a quest in the Shivering Isles, then head over to the Knights of the Nine, then go back to the dragonborn plotline, etc. That gives each character time in the spotlight, while also maintaining the general style of Elder Scrolls quests. [/QUOTE]
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