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<blockquote data-quote="sunshadow21" data-source="post: 6672520" data-attributes="member: 6667193"><p>Morrowind had most of these features. A lot of the base features are repeated even if their precise implementation is not. For instance, Morrowind had enchanting, alchemy, and custom spell making while Skyrim has different implementations of alchemy and enchantment and the ability to craft armor and weapons instead of custom spells. Guilds remain more or less the same as far as implementation, just sometimes with different names. The only thing that I can think of that is overtly different and unique to just one game is the persuasion pie, but even there, aspects of it can be found in guild rank and numerous other smaller ways. The one thing that would be very difficult to translate over would be the skill progression and how it ties into level. In the games, you get a new level after you raise x number of skills y times; tracking all the individual skills in a pen and paper game would be extremely difficult and probably not worth the effort. Everything else about the games could probably be ported over with little to no difficulty.</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 6672520, member: 6667193"] Morrowind had most of these features. A lot of the base features are repeated even if their precise implementation is not. For instance, Morrowind had enchanting, alchemy, and custom spell making while Skyrim has different implementations of alchemy and enchantment and the ability to craft armor and weapons instead of custom spells. Guilds remain more or less the same as far as implementation, just sometimes with different names. The only thing that I can think of that is overtly different and unique to just one game is the persuasion pie, but even there, aspects of it can be found in guild rank and numerous other smaller ways. The one thing that would be very difficult to translate over would be the skill progression and how it ties into level. In the games, you get a new level after you raise x number of skills y times; tracking all the individual skills in a pen and paper game would be extremely difficult and probably not worth the effort. Everything else about the games could probably be ported over with little to no difficulty. [/QUOTE]
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