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"The Elder Scrolls V: Skyrim" or "Kingdoms of Amalur: Reckoning"?
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<blockquote data-quote="Banshee16" data-source="post: 5818051" data-attributes="member: 7883"><p>They're different games. I don't think you can really compare them. Like all Elder Scrolls games, it doesn't have a super focused story, depicted in cutscenes, chokepoints in the game etc.</p><p></p><p>But it also has far more flexibility. It's simply a matter of appreciating each of them for what they are. I don't expect them to be the same. Personally, I kind of see both as 9/10......but for different reasons.</p><p></p><p>The things they could take from Bioware are things that would make the game less of an Elder Scrolls sandbox experience.</p><p></p><p>And the ME games are, like all Bioware games pretty much identical in terms of structure. They really developed this structure back in Baldur's Gate II, and it's pretty much held through Knights of the Old Republic, Jade Empire, Dragon Age, Mass Effect 1 and 2, etc. Big opening chapter with "sandboxy" elements, then a chapter 2 that gives you 3 main corridors to go to, in any order you want, and then basically focusing to a climax that has limited options for resolution.</p><p></p><p>I'm not saying this to crap on Bioware....I *love* Bioware games....but they have become rather formulaic at this point. They work, and work relatively devoid of bugs *because* of how Bioware develops them, and because of those limited choices.</p><p></p><p>Elder Scrolls are a different beast. Skyrim is the best outing they've had yet, and considering how much flexibility there is, it's pretty impressive there aren't *more* bugs. I haven't seen any floating mammoths or anything crazy like that...but I *have* seen a flying dog. Other than that, aside from occasional clipping issues, and not being able to finish a minor quest because I found the maguffin before I got the quest, it's been pretty seamless for me.</p><p></p><p>If you like one type of game better than the other, more power to you.</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 5818051, member: 7883"] They're different games. I don't think you can really compare them. Like all Elder Scrolls games, it doesn't have a super focused story, depicted in cutscenes, chokepoints in the game etc. But it also has far more flexibility. It's simply a matter of appreciating each of them for what they are. I don't expect them to be the same. Personally, I kind of see both as 9/10......but for different reasons. The things they could take from Bioware are things that would make the game less of an Elder Scrolls sandbox experience. And the ME games are, like all Bioware games pretty much identical in terms of structure. They really developed this structure back in Baldur's Gate II, and it's pretty much held through Knights of the Old Republic, Jade Empire, Dragon Age, Mass Effect 1 and 2, etc. Big opening chapter with "sandboxy" elements, then a chapter 2 that gives you 3 main corridors to go to, in any order you want, and then basically focusing to a climax that has limited options for resolution. I'm not saying this to crap on Bioware....I *love* Bioware games....but they have become rather formulaic at this point. They work, and work relatively devoid of bugs *because* of how Bioware develops them, and because of those limited choices. Elder Scrolls are a different beast. Skyrim is the best outing they've had yet, and considering how much flexibility there is, it's pretty impressive there aren't *more* bugs. I haven't seen any floating mammoths or anything crazy like that...but I *have* seen a flying dog. Other than that, aside from occasional clipping issues, and not being able to finish a minor quest because I found the maguffin before I got the quest, it's been pretty seamless for me. If you like one type of game better than the other, more power to you. Banshee [/QUOTE]
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"The Elder Scrolls V: Skyrim" or "Kingdoms of Amalur: Reckoning"?
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