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General Tabletop Discussion
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The Elegance of d20 and D&D
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<blockquote data-quote="bento" data-source="post: 2932992" data-attributes="member: 36597"><p>It all comes down to the kind of gaming experience you're looking for. </p><p></p><p>If you like running tactical battles with precise rules and documented options, then D20 is your bag. </p><p>If you like narrating combat as a story with the end-goal your focus, then FUDGE/FATE is your bag.</p><p></p><p>D20 strength: focus on character creation (and development) and tactical combat</p><p>FUDGE strength: focus on character interaction and storytelling</p><p></p><p>D20 weakness: lack of rule knowledge slows game and rewards go to mini-maxing rules</p><p>FUDGE weakness: fewer options to make characers unique and requires unified vision of all participants to succeed</p><p></p><p>You know you could split the difference and go with True20. It has no AoO and simplified magic system while keeping feats and core D20 mechanics. With some effort, you can adapt it to most any setting you can imagine.</p></blockquote><p></p>
[QUOTE="bento, post: 2932992, member: 36597"] It all comes down to the kind of gaming experience you're looking for. If you like running tactical battles with precise rules and documented options, then D20 is your bag. If you like narrating combat as a story with the end-goal your focus, then FUDGE/FATE is your bag. D20 strength: focus on character creation (and development) and tactical combat FUDGE strength: focus on character interaction and storytelling D20 weakness: lack of rule knowledge slows game and rewards go to mini-maxing rules FUDGE weakness: fewer options to make characers unique and requires unified vision of all participants to succeed You know you could split the difference and go with True20. It has no AoO and simplified magic system while keeping feats and core D20 mechanics. With some effort, you can adapt it to most any setting you can imagine. [/QUOTE]
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